I'm not familiar with core so far, but I'm interested in user interface.
I've seen that somebody at google-summer-of-code is working on OpenGL
inegration. So generally, the slide show effects and other graphical
features would be fine as well.
Jan
Christian Lippka - Sun Microsystems GmbH - Hamburg wrote:
Hi Jan,
thanks for your interest in the graphics project. Basicly all you need
to develop for the graphics
project is a good understanding in writing and reading c++ code. Grep
should be your best friend.
But most important is motivation. There are many completly different
areas where you can start,
depending on your interests.
Are you a core guy? Do you like to wade through complex code that never
sees the light of day?
Or maybe you are a user interface guy? You like to implement shiney new
dialogs and wizards?
Maybe you are a filter guy, you like to open up OOo to a world of brand
new formats we never
dared to support before?
If flashy graphics are your thing, maybe you like to work on the slide
show? Maybe as a linux
guy you like to implement the graphical canvas for SomeLinux Version 8
or as a Bill Gates fan boy
you like to add visual miracles by supporting bleeding edge Direct X
10.1 effects!
So best way to be successful is to be motivated, tell us what your would
love to do and we
will see to get you on speed with it.
By the way, if you love to contribute to OOo why not getting paid for
it? If you are willing
to relocate to Hamburg/Germany you should contact me at my email address.
Regards,
Christian
Jan Navratil wrote:
Hi,
I'd like to start contributing and fixing issues in OOo graphics. I've
been working on OOo for a half a year, making some patches and doing a
easy stuff more or less.
But now, I want to help with some issues my self but don't know where
to start. I know some basics of OOo API but I'm still not sure if it
is enough for graphics? What should I do to understand principles of
graphics development to be able to fix issues in issuezilla?
Thank you for any help.
Regards,
Jan Navratil
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