Hi OC,

@Shadowing local variables is a normal and very reasonable thing which worked perfectly and without a glitch from the Pascal up, or perhaps even Algol, I am not quite sure, it's far far ago :) Forbidding it is wrong, for it prevents e.g. copy/pasting small code snippets which just happen to contain an inner variable (most typically something like for (int i...) which just happens to be used in the code into which the snippet goes as well. The developer is then forced to change the old and well-tested code renaming the variable, which for one takes time which can be used much better elsewhere, what's worse, it brings a danger the changes would cause new bugs:

1. As someone who always thought allowing shadowing of local variables
   was a bad idea, I would challenge that statement ||-)
2. As for your example of copy & pasting a code snippet:
    1. I paste the snippet into a text editor to search & replace the
       colliding variable name in that scenario, manually confirming
       every replace.
        1. I have done this many times over the years, and that has
           never lead to the introduction of any bugs.
        2. In addition, since all the names used in the snippet will
           typically not follow ones own coding/naming convention, this
           must be done in any case, most of the time.
    2. Alternatively one could always put the snippet into a seperate
       method, to avoid any name collisions...

Cheers,
mg


Am 07.09.2025 um 15:20 schrieb Ondra Cada:
Jochen,

On 7. 9. 2025, at 13:05, Jochen Theodorou <blackd...@gmx.org> wrote:
On 05.09.25 18:10, OCsite wrote:
[...]
===
def foo // [1]
...
for (def foo in ....) // would not use [1], would scope a new variable instead
for (foo in ...) // would use [1]
===
If you are cosy with breaking backward compatibility, well, you should do /this/ change, not /that/ one which breaks it for no benefit at all.

the first for-loop must not compile

It does, since [1] happens to be a property :)

because it would invalidate how local variable scoping works in general: we do no allow shadowing of local variables, every local variable name must be unique!

Quite. That's another very bad thing which should be fixed to work the way normal languages (which obviously does not include Java[*]) always did.

Shadowing local variables is a normal and very reasonable thing which worked perfectly and without a glitch from the Pascal up, or perhaps even Algol, I am not quite sure, it's far far ago :) Forbidding it is wrong, for it prevents e.g. copy/pasting small code snippets which just happen to contain an inner variable (most typically something like for (int i...) which just happens to be used in the code into which the snippet goes as well. The developer is then forced to change the old and well-tested code renaming the variable, which for one takes time which can be used much better elsewhere, what's worse, it brings a danger the changes would cause new bugs :(

Note also this creates another weird inconsistence — with the default it, Groovy does support shadowing all right; try e.g.,

===
2.times {
  println "outer it=$it"
  666.each {
    println "inner it=$it"
  }
  println "outer it back to $it, as it should!"
}
===

I'ts completely strange and counter-intuitive that soon as I use an explicit declaration (e.g., just { int it ->, to make sure the type's right, without touching the inner code inside of the closure), I'm SOL.

That's patently wrong. This is precisely one of those many things which Java designers did not do right. [*]Groovy is here to fix Java design bugs and inconveniences — if Java was perfect, after all, Groovy would never have a reason to exist —, and it very definitely should fix this one as well. This fix would not even break any backward compatibility; it would simply allow code which sometimes might be highly beneficial and so far was forbidden.

But that is besides the point of if the for-loop spawns a new local scope or not.

Quite :) That's why, in my original example, the local scope shadowed a property and not another local variable :)

Thanks and all the best,
OC

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