* Paul J. Reder wrote:
> With the other changes, the way I read the patch was as:
>
> if (ctx->state == PRE_HEAD) {
> if (!empty) {
> pass
> /* reset deleted from here */
> }
> reset /* reset added here */
> }
yep... I meant, one could equally write the patch as:
if (ctx->state == PRE_HEAD) {
if (!empty) {
pass
reset
}
else {
reset
}
}
where the else path means if(empty). I'm just confused, why not to reset in
that case.
nd
