On Mon, Oct 28, 2019 at 9:24 AM Stefan Eissing
<[email protected]> wrote:
>
> Ok, let me summarize:
>
> - SSLProtocol on base server applies, unless vhost has its own setting
> - no SSLProtocol on base server, SSLProtocol on vhost applies
> - no SSLProtocol on base server, no SSLProtocol on vhost, possible 
> SSLProtocol on base vhost applies

That's it, I'd call "base server" the "global server", though, to
avoid confusion w.r.t. to c->base_server (the "base vhost" in the
above).

For 2.4.x, this means that there is a behavioural change when:
- SSLProtocol is specified in a non-base vhost (but this is the point),
- no SSLProtocol is specified in a non-base vhost AND one is specified
globally (here the global applies, whereas previously the base vhost's
applied).

Once/if backported, I plan to completely remove the base vhost from
the game, in trunk (usual merging applies).

> Thanks for saving me having to come up with a name, Yann!

My pleasure ;)

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