"Felix Leipold" <[EMAIL PROTECTED]> wrote on 30/11/2006 10:30:31:

> We solved this, as 
> you?re suggesting in your post, by adding the cell in question to the 
> world. So the entry at ?cell? always pointed to the cell in question. 

I don't want to do this, as for Hellbound it would mean duplicating much 
of Hellbound's functionality in order to work out where the glyph is going 
to go (and chances are if I've got it wrong for Hellbound, I'll get it 
wrong for the stories).

The outcome I want is that the glyph appears in the right place at the 
screen. I'm using a hard-seeded pseudorandom factory to generate the 
glyphs, so I know which ones are going to appear for the stories - thus, I 
know where they ought to fall for a given scenario. It means that the 
contexts aren't completely reusable, but at least they only have to change 
in one variable.

Does that make any sense?

Cheers,
Liz.

--
Elizabeth Keogh
[EMAIL PROTECTED]
http://www.livejournal.com/users/sirenian

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