"Felix Leipold" <[EMAIL PROTECTED]> wrote on 30/11/2006 10:30:31:
> We solved this, as > you?re suggesting in your post, by adding the cell in question to the > world. So the entry at ?cell? always pointed to the cell in question. I don't want to do this, as for Hellbound it would mean duplicating much of Hellbound's functionality in order to work out where the glyph is going to go (and chances are if I've got it wrong for Hellbound, I'll get it wrong for the stories). The outcome I want is that the glyph appears in the right place at the screen. I'm using a hard-seeded pseudorandom factory to generate the glyphs, so I know which ones are going to appear for the stories - thus, I know where they ought to fall for a given scenario. It means that the contexts aren't completely reusable, but at least they only have to change in one variable. Does that make any sense? Cheers, Liz. -- Elizabeth Keogh [EMAIL PROTECTED] http://www.livejournal.com/users/sirenian
