Obviously copy & pasta. Fix them, and the background wallpaper size and aspect ratio becomes correct.
Signed-off-by: Pekka Paalanen <[email protected]> --- plugins/opengl/src/paint.cpp | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/plugins/opengl/src/paint.cpp b/plugins/opengl/src/paint.cpp index 1627968..84a13be 100644 --- a/plugins/opengl/src/paint.cpp +++ b/plugins/opengl/src/paint.cpp @@ -162,13 +162,13 @@ PrivateGLScreen::paintBackground (const GLMatrix &transform, vertexData[11] = 0.0f; textureData[0] = COMP_TEX_COORD_X (bg->matrix (), pBox->x1); - textureData[1] = COMP_TEX_COORD_X (bg->matrix (), pBox->y1); + textureData[1] = COMP_TEX_COORD_Y (bg->matrix (), pBox->y1); textureData[2] = COMP_TEX_COORD_X (bg->matrix (), pBox->x1); - textureData[3] = COMP_TEX_COORD_X (bg->matrix (), pBox->y2); + textureData[3] = COMP_TEX_COORD_Y (bg->matrix (), pBox->y2); textureData[4] = COMP_TEX_COORD_X (bg->matrix (), pBox->x2); - textureData[5] = COMP_TEX_COORD_X (bg->matrix (), pBox->y1); + textureData[5] = COMP_TEX_COORD_Y (bg->matrix (), pBox->y1); textureData[6] = COMP_TEX_COORD_X (bg->matrix (), pBox->x2); - textureData[7] = COMP_TEX_COORD_X (bg->matrix (), pBox->y2); + textureData[7] = COMP_TEX_COORD_Y (bg->matrix (), pBox->y2); streamingBuffer->addVertices (4, vertexData); streamingBuffer->addTexCoords (0, 4, textureData); -- 1.7.3.4 _______________________________________________ dev mailing list [email protected] http://lists.compiz.org/mailman/listinfo/dev
