Hi, SeokYeon I'm glad it all turned out ok :)
Thanks. On 04/01/2014 04:15 PM, SeokYeon Hwang wrote: > You are right. I've had a mistake. > > > > It is not about a "check-gl" result, It is about a log-on session. > > We have a isolated room for test PC. > > So, a man in charge of auto-test often starts jenkins agent in a Windows RDP > session. > > And many man related with each test case in each part of SDK use Windows RDP > to access test PC. > > A "GL test" fails after a someone log-on slave PC via Windows RDP. > > > > I think I got a reason about this issues. > > I'm sorry for your inconvinience from my misunderstanding. > > Thank you for your support. > > > > > > ------- *Original Message* ------- > > *Sender* : Stanislav Vorobiov<[email protected]> Expert > Engineer/SRR-Tizen S/W Group/삼성전자 > > *Date* : 2014-04-01 20:18 (GMT+09:00) > > *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. > > > > Hi, > > Sorry, but I never get negative results from check-gl, I don't know how to > test this. > > But according to your configuration > you have 2 jenkins slaves, so when you run your job one random slave is > selected. It doesn't matter from what PC you run the job, > it always selects one available slave and it might be random or round-robin > or whatever. Try to make sure that your tests are run > on the same slave always. > > On 04/01/2014 02:59 PM, 황석연 wrote: >> I just found very weird things which is related with Jenkins. >> >> >> >> * PC "A" is my PC. >> >> * PC "B" is jenkins slave. >> >> >> >> 1. Run test via web browser that opened in PC "A", "check-gl" produces >> *negative* result. >> >> 2. Run test via web browser that opened in PC "B" (not via RDP), "check-gl" >> produces *positive* result. >> >> 3. After "check-gl" success once, test via web browser that opened PC "A", >> "check-gl" always produces *positive* result. >> >> 4. Run "check-gl" in PC "B" via windows RDP, it produces *negative* result. >> >> 5. After "check-gl" failure once, test via web browser that opened PC "A", >> "check-gl" always produces *negative* result. >> >> 6. Run "check-gl" in PC "B" via real console, surely it produeces *positive* >> result. >> >> 7. After "check-gl" success once, test via web browser that opened PC "A", >> "check-gl" always produces *positive* result. >> >> >> >> Can you test about it ?? >> >> >> >> >> >> >> >> ------- *Original Message* ------- >> >> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >> >> *Date* : 2014-04-01 18:14 (GMT+09:00) >> >> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >> >> >> >> Hi, see below >> >> On 04/01/2014 01:02 PM, 황석연 wrote: >>> Hi stanislav, >>> >>> >>> >>> How did you configure jenkins slave machine ?? >> I didn't do any special configuration at all >> >>> >>> >>> >>> We run jenkins agent at slave with a command "javaws >>> http://jenkins_master_ip:port/computer/Windows-8-32/slave-agent.jnlp", >>> >>> and then I access "jenkins_master" via web interface and run the test. >> I just open the browser in slave, got to http://jenkins/computer/test and >> click "Launch" - that launches the agent. >> I then start the test. >> >>> >>> >>> >>> I tried it again with new "check-gl" you just modified, >>> >>> I got "ERROR - Unable to obtain WGL extension string" that is the exact >>> same result with RDP. >> It looks like your jenkins agent opens some new session that's not >> interactive, that's why WGL fails. >> I think it may be because you've installed jenkins as a service earlier, can >> you check the service list, does >> it contains jenkins ? >> >>> >>> >>> >>> In real console (not RDP or jenkins slave), a "check-gl" produce >>> >>> INFO - Host OpenGL 2.1 - supported >>> INFO - + GL_VENDOR = NVIDIA Corporation >>> INFO - + GL_RENDERER = GeForce GT 620/PCIe/SSE2 >>> INFO - + GL_VERSION = 4.4.0 >>> INFO - Host OpenGL 3.1 - supported >>> INFO - + GL_VENDOR = NVIDIA Corporation >>> INFO - + GL_RENDERER = GeForce GT 620/PCIe/SSE2 >>> INFO - + GL_VERSION = 4.4.0 >>> INFO - Host OpenGL 3.2 - supported >>> INFO - + GL_VENDOR = NVIDIA Corporation >>> INFO - + GL_RENDERER = GeForce GT 620/PCIe/SSE2 >>> INFO - + GL_VERSION = 3.2.0 >>> INFO - Guest OpenGL ES v1_CM - supported >>> INFO - Guest OpenGL ES 2.0 - supported >>> INFO - Guest OpenGL ES 3.0 - supported >>> INFO - Host has hardware GL acceleration! >>> >>> >>> >>> >>> >>> ------- *Original Message* ------- >>> >>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>> >>> *Date* : 2014-03-28 18:22 (GMT+09:00) >>> >>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>> >>> >>> >>> Hi, >>> >>> I've just tried launching jenkins job via JNLP, the job consists of >>> launching check-gl.exe, here's the output: >>> >>> Started by user stas >>> Building remotely on nvidia (emul) in workspace workspace/test >>> [test] $ cmd /c call >>> C:\Users\testuser\AppData\Local\Temp\hudson4187968535345557759.bat >>> >>> C:\Users\testuser\AppData\Local\Temp\workspace\test>check-gl.exe >>> WGL_ARB_render_texture supported! >>> Render to texture supported, add attributes in array! >>> GL VENDOR NVIDIA Corporation >>> GL RENDERER GeForce GT 240/PCIe/SSE2 >>> GL VERSION 3.3.0 >>> glFormat: 0x000080E1 glType: 0x00001401 >>> >>> C:\Users\testuser\AppData\Local\Temp\workspace\test>exit 0 >>> Finished: SUCCESS >>> >>> It looks like it succeeded, or am I doing something wrong ? >>> >>> On 03/28/2014 10:28 AM, SeokYeon Hwang wrote: >>>> @ stanislav, >>>> >>>> >>>> >>>> Thank you very much. >>>> >>>> You are the best !!! >>>> >>>> >>>> >>>> >>>> >>>> ------- *Original Message* ------- >>>> >>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>> >>>> *Date* : 2014-03-28 14:46 (GMT+09:00) >>>> >>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>>> >>>> >>>> >>>> Hi, see below >>>> >>>> On 03/28/2014 09:25 AM, 황석연 wrote: >>>>> The legacy "VirtGL" logic is planned to be removed from the next version >>>>> of Tizen emulator. >>>>> >>>>> Is there any possibility that "check-gl" is falsely valued even when YaGL >>>>> could be enabled because of the differences between check-gl based on >>>>> "VirtGL" and "YaGL"? >>>> Don't think so, but anyway, check-gl is part of VirtGL code and if that's >>>> going to be removed then I guess we need to at least remove VirtGL >>>> dependencies, >>>> so ok, I'll update it. >>>> >>>>> >>>>> Also, in regard to GL acceleration enable in remote, I'd like to test why >>>>> check-gl fails when ran using Jenkins. >>>>> However, because of my lack of knowledge in this context, I can't decide >>>>> where to put what log in check-gl. >>>>> If you can advise me on how to modify check-gl and what information is >>>>> needed, I'll run check-gl through Jenkins and notify you of the results. >>>> I see. I think I'll need to see this for myself, I'll install jenkins and >>>> take a look at that failure, I'll then let you know. >>>> I'll also update check-gl to be more verbose so that the reason for >>>> failure is clear. >>>> >>>> Thanks. >>>> >>>>> >>>>> >>>>> >>>>> Thanks. >>>>> >>>>> >>>>> >>>>> ------- *Original Message* ------- >>>>> >>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>> >>>>> *Date* : 2014-03-25 19:02 (GMT+09:00) >>>>> >>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>>>> >>>>> >>>>> >>>>> Hi, >>>>> >>>>> And what kind of information "check-gl" should produce exactly ? >>>>> Technically, we don't have any >>>>> "extra" OpenGL requirements comparing to VirtGL's, but we can run in >>>>> several "modes": >>>>> * legacy - Using host OpenGL 2.1, this limits guest to OpenGL ES v1 and v2 >>>>> * OpenGL 3.1 - Using OpenGL core contexts, this still limits guest to >>>>> OpenGL ES v1 and v2 >>>>> * OpenGL 3.1 + GL_ARB_ES3_compatibility - Same as above, but guest can >>>>> also run OpenGL ES v3 >>>>> * OpenGL 3.2 - Same as above, but with guest shader translation >>>>> Would this information be useful in check-gl ? Also, what are use-cases >>>>> for check-gl, is it only >>>>> running from emulator-manager to check if GPU switch should be enabled ? >>>>> If yes, then no rewriting >>>>> is required >>>>> >>>>> On 03/25/2014 07:36 AM, SeokYeon Hwang wrote: >>>>>> Hi stanislav, jinhyoung Jo. >>>>>> >>>>>> >>>>>> >>>>>> Could you rewrite "check-gl" for Windows, Linux and Mac ?? >>>>>> >>>>>> Current "check-gl" produce only restrict information and it was made >>>>>> based on the legacy "VirtGL". >>>>>> >>>>>> I think now is a good time to upgrade "check-gl" including kind logs. >>>>>> >>>>>> >>>>>> >>>>>> What do you think about it ? >>>>>> >>>>>> >>>>>> >>>>>> ------- *Original Message* ------- >>>>>> >>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>> >>>>>> *Date* : 2014-03-24 17:35 (GMT+09:00) >>>>>> >>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>>>>> >>>>>> >>>>>> >>>>>> Hi, >>>>>> >>>>>> The problem with RDP is not that it's unable to draw stuff, but >>>>>> acquiring the right device, RDP sessions >>>>>> use DISPLAY_DEVICE_MIRRORING_DRIVER instead of >>>>>> DISPLAY_DEVICE_PRIMARY_DEVICE as you mentioned yourself >>>>>> earlier and you can't have GL or DirectX acceleration with that. That's >>>>>> why there're things such as RemoteFX - you can try >>>>>> using that, but I'm not sure that it'll work for OpenGL (it works for >>>>>> DirectX) and there're some special OS requirements for it. >>>>>> >>>>>> But what I don't understand why doesn't jenkins agent work with GL, it >>>>>> should work. Are there any logs, what >>>>>> do they say ? Sorry, but I really don't understand what RDP has to do >>>>>> with all this... >>>>>> If you want to use RDP for more than jenkins, i.e. remote display then >>>>>> IMHO it probably won't do, it'll not be able >>>>>> to utilize host GPU resources >>>>>> >>>>>> On 03/24/2014 11:56 AM, SeokYeon Hwang wrote: >>>>>>> Unfortunately it doesn't work. >>>>>>> >>>>>>> We should try to find the way. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Anyway, is there no way to enable GL acceleration on windows RDP ?? >>>>>>> >>>>>>> Even though it could not draw on real display - we can not see that, >>>>>>> It's OK. >>>>>>> >>>>>>> It can be used for remote display or remote auto testing. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Thanks. >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------- *Original Message* ------- >>>>>>> >>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>>> >>>>>>> *Date* : 2014-03-19 16:19 (GMT+09:00) >>>>>>> >>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> I see. Is jenkins agent configured as a windows service ? If yes, m.b. >>>>>>> this can help: >>>>>>> >>>>>>> http://jenkins-ci.361315.n4.nabble.com/DirectX-and-Jenkins-td4525448.html >>>>>>> >>>>>>> IMHO this problem is not related to RDP at all, jenkins does not use >>>>>>> RDP, it simply runs your app >>>>>>> and can't initialize OpenGL since service may not be allowed to be >>>>>>> interactive. Does jenkins slave >>>>>>> service has "allowed interactive" enabled in service properties ? >>>>>>> >>>>>>> On 03/19/2014 10:51 AM, SeokYeon Hwang wrote: >>>>>>>> We already running auto-test exactly same method described that >>>>>>>> instruction. >>>>>>>> >>>>>>>> We can run emulator and can do test, but we can not enable GL >>>>>>>> acceleration and can not run GL test. >>>>>>>> >>>>>>>> Maybe, the jenkins JNLP agent using windows RDP logic. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> You can test it using "windows remote desktop". >>>>>>>> >>>>>>>> 1. In PC (A), Windows, open "cmd" window. >>>>>>>> >>>>>>>> 2. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce >>>>>>>> positive results. >>>>>>>> >>>>>>>> 3. In PC (B), connect to PC (A) via "mstsc.exe" (Windows Remote >>>>>>>> Desktop client). >>>>>>>> >>>>>>>> 4. You can see already opened "cmd" window that contains positive >>>>>>>> result of "check-gl.exe". >>>>>>>> >>>>>>>> 5. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce >>>>>>>> negative results. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------- *Original Message* ------- >>>>>>>> >>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>>>> >>>>>>>> *Date* : 2014-03-19 14:58 (GMT+09:00) >>>>>>>> >>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>> acceleration. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Hi, >>>>>>>> >>>>>>>> I didn't use jenkins for quite a while and I don't have it installed >>>>>>>> to check, but >>>>>>>> it seems that jenkins can run tests using interactive logon, thus, it >>>>>>>> can run accelerated apps. >>>>>>>> >>>>>>>> Some quick googling shows: >>>>>>>> >>>>>>>> http://stackoverflow.com/questions/19441324/how-to-run-gui-tests-on-a-jenkins-windows-slave-without-remote-desktop-connectio >>>>>>>> >>>>>>>> On 03/19/2014 06:25 AM, SeokYeon Hwang wrote: >>>>>>>>> We are running auto-test using "jenkins". >>>>>>>>> >>>>>>>>> A "jenkins" master node trigger "tests" in slave nodes with various >>>>>>>>> OS via JNLP Agent. >>>>>>>>> >>>>>>>>> We can use GL acceleration with linux, macos slaves, but we can not >>>>>>>>> use it with Windows slaves. >>>>>>>>> >>>>>>>>> That is our issue currently encountered. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Thanks. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------- *Original Message* ------- >>>>>>>>> >>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자 >>>>>>>>> >>>>>>>>> *Date* : 2014-03-18 21:36 (GMT+09:00) >>>>>>>>> >>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>>> acceleration. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Hi, >>>>>>>>> >>>>>>>>> Thanks, but our case is to run the emulator itself remotely, i.e. >>>>>>>>> this is a little different. >>>>>>>>> >>>>>>>>> BTW, TigerVNC indeed works, OpenGL apps and emulator can be launched >>>>>>>>> remotely but within a single session. >>>>>>>>> SeokYeon, will that do for auto-tests ? >>>>>>>>> >>>>>>>>> On 03/18/2014 04:05 PM, Roman Kubiak wrote: >>>>>>>>>> x11vnc works well, i tested it with the M0 target and got the tizen >>>>>>>>>> display from the phone on my desktop. I remember doing the same >>>>>>>>>> trick @home with XBMC, and i know XBMC uses some sort of hardware >>>>>>>>>> acceleration technique to run so x11vnc mirrors >>>>>> that, but >>>>>>>>>> you'll need to install it inside the emulator, i had to build it >>>>>>>>>> myself for ARM. >>>>>>>>>> >>>>>>>>>> best regards >>>>>>>>>> On 03/18/2014 12:50 PM, Stanislav Vorobiov wrote: >>>>>>>>>>> Hi, >>>>>>>>>>> >>>>>>>>>>> Is it so important to use RDP, why not try VNC ? IMHO this topic >>>>>>>>>>> covers it: >>>>>>>>>>> >>>>>>>>>>> http://www.opengl.org/discussion_boards/showthread.php/164372-Remote-Desktop >>>>>>>>>>> >>>>>>>>>>> On 03/18/2014 01:43 PM, 황석연 wrote: >>>>>>>>>>>> So using GL acceleration via DISPLAY_DEVICE_PRIMARY_DEVICE within >>>>>>>>>>>> Windows remoting session is impossible ?? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Or, could you try this ?? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ------- *Original Message* ------- >>>>>>>>>>>> >>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W >>>>>>>>>>>> Group/삼성전자 >>>>>>>>>>>> >>>>>>>>>>>> *Date* : 2014-03-18 15:47 (GMT+09:00) >>>>>>>>>>>> >>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>>>>>> acceleration. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Oh, you mean you launch QEMU itself from withing remoting session >>>>>>>>>>>> and GL caps test doesn't pass. Yes this is expected. >>>>>>>>>>>> >>>>>>>>>>>> Have you tried doing it on linux ? m.b. AIGLX can help in this >>>>>>>>>>>> case. >>>>>>>>>>>> >>>>>>>>>>>> And regarding windows RDP, quick googling revealed that you can't >>>>>>>>>>>> have 3D acceleration in remote sessions, though it's possible, but >>>>>>>>>>>> it's really slow >>>>>>>>>>>> and this is for DirectX only and I'm not sure if it'll work for >>>>>>>>>>>> OpenGL: >>>>>>>>>>>> >>>>>>>>>>>> http://stackoverflow.com/questions/272537/direct3d-over-remote-desktop >>>>>>>>>>>> >>>>>>>>>>>> On 03/18/2014 08:03 AM, SeokYeon Hwang wrote: >>>>>>>>>>>>> I'm not talking about a specific issue. >>>>>>>>>>>>> >>>>>>>>>>>>> I'd like to discuss about the possible solutions regarding the >>>>>>>>>>>>> auto-test issues, and add new functionalities if needed. >>>>>>>>>>>>> >>>>>>>>>>>>> Currently, it is possible to use "spice" on Linux host. >>>>>>>>>>>>> >>>>>>>>>>>>> However, on Windows host, it is unfeasible to run tests using >>>>>>>>>>>>> Spice because of the Spice server's inability to support Windows >>>>>>>>>>>>> host yet. >>>>>>>>>>>>> >>>>>>>>>>>>> So, I suggest running tests using Windows RDP for now. >>>>>>>>>>>>> >>>>>>>>>>>>> (I haven't yet found out whether Windows RDP can send screens >>>>>>>>>>>>> drawn with GL to clients or not. >>>>>>>>>>>>> >>>>>>>>>>>>> Even if it can't send the screens, as long as it can be enabled >>>>>>>>>>>>> we may use it in auto-tests.) >>>>>>>>>>>>> >>>>>>>>>>>>> The first issue we encouter is that it cannot pass the GL >>>>>>>>>>>>> capability test when connected remotely from RDP. >>>>>>>>>>>>> >>>>>>>>>>>>> When we run "check-gl.exe" in Tizen SDK, the result becomes false. >>>>>>>>>>>>> >>>>>>>>>>>>> It is because of the fact that the display device is >>>>>>>>>>>>> DISPLAY_DEVICE_MIRRORING_DRIVER. >>>>>>>>>>>>> >>>>>>>>>>>>> If we can find a solution to this issue, we can at least solve >>>>>>>>>>>>> the auto-test issue. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> If you have any other suggestions, please feel free to tell me. >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> ------- *Original Message* ------- >>>>>>>>>>>>> >>>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W >>>>>>>>>>>>> Group/삼성전자 >>>>>>>>>>>>> >>>>>>>>>>>>> *Date* : 2014-03-17 17:40 (GMT+09:00) >>>>>>>>>>>>> >>>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>>>>>>> acceleration. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Hi, SeokYeon >>>>>>>>>>>>> >>>>>>>>>>>>> So, if I understand correctly, you've launched the emulator on >>>>>>>>>>>>> one machine and >>>>>>>>>>>>> then try to connect to it from different machine using RDP, right >>>>>>>>>>>>> ? >>>>>>>>>>>>> >>>>>>>>>>>>> So, RDP basically presents QEMU graphic console contents to the >>>>>>>>>>>>> client, i.e. GL acceleration >>>>>>>>>>>>> should happen on server as usual, right ? >>>>>>>>>>>>> >>>>>>>>>>>>> How can I reproduce this ? What command line should be used to >>>>>>>>>>>>> launch qemu in server mode so >>>>>>>>>>>>> RDP clients are able to connect ? >>>>>>>>>>>>> >>>>>>>>>>>>> Do I need some special RDP client or can I use standard window's >>>>>>>>>>>>> RDP for example ? >>>>>>>>>>>>> >>>>>>>>>>>>> On 03/17/2014 12:18 PM, SeokYeon Hwang wrote: >>>>>>>>>>>>>> Yes, the remote approach is likely to be based on "spice", or >>>>>>>>>>>>>> any other solution with similar features. >>>>>>>>>>>>>> >>>>>>>>>>>>>> When considering remote execution, we have to run the emulator >>>>>>>>>>>>>> from remote, >>>>>>>>>>>>>> >>>>>>>>>>>>>> and bring the screen to us using "spice" or a similar solution. >>>>>>>>>>>>>> >>>>>>>>>>>>>> But, there's a problem. >>>>>>>>>>>>>> >>>>>>>>>>>>>> When we use Windows Remote Desktop to connect and run GL >>>>>>>>>>>>>> capability tests, the result is "false". >>>>>>>>>>>>>> >>>>>>>>>>>>>> Because the device which Remote Desktop uses does not utilize >>>>>>>>>>>>>> DISPLAY_DEVICE_PRIMARY_DEVICE which supports GL, but rather >>>>>>>>>>>>>> DISPLAY_DEVICE_MIRRORING_DRIVER. >>>>>>>>>>>>>> >>>>>>>>>>>>>> (http://msdn.microsoft.com/en-us/library/windows/desktop/dd183569%28v=vs.85%29.aspx) >>>>>>>>>>>>>> >>>>>>>>>>>>>> While different from Windows, Linux is believed to have >>>>>>>>>>>>>> limitations in GL acceleration as well. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> The same thing happens when we run tests using CI tools such as >>>>>>>>>>>>>> Jenkins, >>>>>>>>>>>>>> >>>>>>>>>>>>>> since the Jenkins' master node connects to each of the OS slave >>>>>>>>>>>>>> nodes and run the tests. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Being not an expert about these issues, I'd like to discuss and >>>>>>>>>>>>>> find solutions together. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------- *Original Message* ------- >>>>>>>>>>>>>> >>>>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W >>>>>>>>>>>>>> Group/삼성전자 >>>>>>>>>>>>>> >>>>>>>>>>>>>> *Date* : 2014-03-14 15:36 (GMT+09:00) >>>>>>>>>>>>>> >>>>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL >>>>>>>>>>>>>> acceleration. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hi, SeokYeon >>>>>>>>>>>>>> >>>>>>>>>>>>>> Could you provide more info on the remote approach being used ? >>>>>>>>>>>>>> It's based on spice, right ? >>>>>>>>>>>>>> >>>>>>>>>>>>>> What does "PRIMARY DISPLAY DEVICE" mean in this context ? >>>>>>>>>>>>>> >>>>>>>>>>>>>> What does "emulator remote execution" and "emulator GL auto test >>>>>>>>>>>>>> on CI tool" mean ? >>>>>>>>>>>>>> >>>>>>>>>>>>>> These lines: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected >>>>>>>>>>>>>>> to remote host PC. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> In case of "emulator remote execution", the drawing image can >>>>>>>>>>>>>>> get another way into my "MONITOR SCREEN". >>>>>>>>>>>>>> Are also not clear to me. Could you give some overview of this >>>>>>>>>>>>>> so that we could >>>>>>>>>>>>>> get a better picture of what's going on. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 03/14/2014 06:12 AM, 황석연 wrote: >>>>>>>>>>>>>>> Hi, stanislav and other emulator GL acceleration developer. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> When we connect host PC on remote, we can not trun on GL >>>>>>>>>>>>>>> acceleration. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Because "remote desktop" did not use PRIMARY DISPLAY DEVICE. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Is there no method to enable GL acceleration on remote ?? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> It is related with "emulator remote execution" and "emulator GL >>>>>>>>>>>>>>> auto test on CI tool". >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> How can we use GL acceleration via remote connection ? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected >>>>>>>>>>>>>>> to remote host PC. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> In case of "emulator remote execution", the drawing image can >>>>>>>>>>>>>>> get another way into my "MONITOR SCREEN". >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> Dev mailing list >>>>>>>>>>>>>>> [email protected] >>>>>>>>>>>>>>> https://lists.tizen.org/listinfo/dev >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> Dev mailing list >>>>>>>>>>> [email protected] >>>>>>>>>>> https://lists.tizen.org/listinfo/dev >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> -------------- >>>>>>>>>> Roman Kubiak >>>>>>>>>> -------------- >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> Dev mailing list >>>>>>>>>> [email protected] >>>>>>>>>> https://lists.tizen.org/listinfo/dev >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> > > > > > > > _______________________________________________ Dev mailing list [email protected] https://lists.tizen.org/listinfo/dev
