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https://issues.apache.org/jira/browse/LUCENE-8581?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16726177#comment-16726177
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David Smiley commented on LUCENE-8581:
--------------------------------------

It may be that there is some logic/encoding/decoding that is the same but it is 
purely a coincidence.  In other words, if for some reason we wanted pure point 
data to have more precision and thus more bytes, then LatLonShape need not 
follow suit.  Right?

> Change LatLonShape encoding to use 4 BYTES Per Dimension
> --------------------------------------------------------
>
>                 Key: LUCENE-8581
>                 URL: https://issues.apache.org/jira/browse/LUCENE-8581
>             Project: Lucene - Core
>          Issue Type: New Feature
>            Reporter: Nicholas Knize
>            Assignee: Ignacio Vera
>            Priority: Major
>             Fix For: master (8.0), 7.7
>
>         Attachments: LUCENE-8581.patch, LUCENE-8581.patch, LUCENE-8581.patch, 
> LUCENE-8581.patch, LUCENE-8581.patch, LUCENE-8581.patch, LUCENE-8581.patch, 
> LUCENE-8581.patch
>
>
> {{LatLonShape}} tessellated triangles currently use a relatively naive 
> encoding with the first four dimensions as the bounding box of the triangle 
> and the last three dimensions as the vertices of the triangle. To encode the 
> {{x,y}} vertices in the last three dimensions requires {{bytesPerDim}} to be 
> set to 8, with 4 bytes for the x & y axis, respectively. We can reduce 
> {{bytesPerDim}} to 4 by encoding the index(es) of the vertices shared by the 
> bounding box along with the orientation of the triangle. This also opens the 
> door for supporting {{CONTAINS}} queries.



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