Great idea.

There is one place that immediately springs to mind that I think is trivial
but will get us used to the idea and exercise some of the demons: Unit
tests. Within a test we regularly create some object on the heap and then
delete it at the end of the test, or for the lifetime of a test fixture.
All of these should be well scoped in lifetime and are prime targets for
unique_ptr.

On Wed, Dec 10, 2014 at 3:32 PM, Jie Yu <[email protected]> wrote:
>
> Dominic,
>
> Thank you for brining this up! Instead of making a decision based on high
> level design and coding philosophy, I would really love to see some
> concrete examples in our code base where we can start to use unique_ptr and
> why it's better. Thoughts?
>
> - Jie
>
> On Wed, Dec 10, 2014 at 3:20 PM, Dominic Hamon <[email protected]>
> wrote:
>
> > Hello!
> >
> > We have access to std::unique_ptr, as many of you know, but we're not
> using
> > it. I'd like to start using it. Before we do, I'd like to discuss how we
> > use it, when we use it, and things to be aware of.
> >
> > The style guide has the following to say (long quote, sorry):
> >
> > "
> > Prefer to have single, fixed owners for dynamically allocated objects.
> > Prefer to transfer ownership with smart pointers.
> >
> > "Ownership" is a bookkeeping technique for managing dynamically allocated
> > memory (and other resources). The owner of a dynamically allocated object
> > is an object or function that is responsible for ensuring that it is
> > deleted when no longer needed. Ownership can sometimes be shared, in
> which
> > case the last owner is typically responsible for deleting it. Even when
> > ownership is not shared, it can be transferred from one piece of code to
> > another.
> >
> > "Smart" pointers are classes that act like pointers, e.g. by overloading
> > the * and -> operators. Some smart pointer types can be used to automate
> > ownership bookkeeping, to ensure these responsibilities are met.
> > std::unique_ptr is a smart pointer type introduced in C++11, which
> > expresses exclusive ownership of a dynamically allocated object; the
> object
> > is deleted when the std::unique_ptr goes out of scope. It cannot be
> copied,
> > but can be moved to represent ownership transfer. std::shared_ptr is a
> > smart pointer type that expresses shared ownership of a dynamically
> > allocated object. std::shared_ptrs can be copied; ownership of the object
> > is shared among all copies, and the object is deleted when the last
> > std::shared_ptr is destroyed.
> >
> > It's virtually impossible to manage dynamically allocated memory without
> > some sort of ownership logic.
> > Transferring ownership of an object can be cheaper than copying it (if
> > copying it is even possible).
> > Transferring ownership can be simpler than 'borrowing' a pointer or
> > reference, because it reduces the need to coordinate the lifetime of the
> > object between the two users.
> > Smart pointers can improve readability by making ownership logic
> explicit,
> > self-documenting, and unambiguous.
> > Smart pointers can eliminate manual ownership bookkeeping, simplifying
> the
> > code and ruling out large classes of errors.
> > For const objects, shared ownership can be a simple and efficient
> > alternative to deep copying.
> > Ownership must be represented and transferred via pointers (whether smart
> > or plain). Pointer semantics are more complicated than value semantics,
> > especially in APIs: you have to worry not just about ownership, but also
> > aliasing, lifetime, and mutability, among other issues.
> > The performance costs of value semantics are often overestimated, so the
> > performance benefits of ownership transfer might not justify the
> > readability and complexity costs.
> > APIs that transfer ownership force their clients into a single memory
> > management model.
> > Code using smart pointers is less explicit about where the resource
> > releases take place.
> > std::unique_ptr expresses ownership transfer using C++11's move
> semantics,
> > which are relatively new and may confuse some programmers.
> > Shared ownership can be a tempting alternative to careful ownership
> design,
> > obfuscating the design of a system.
> > Shared ownership requires explicit bookkeeping at run-time, which can be
> > costly.
> > In some cases (e.g. cyclic references), objects with shared ownership may
> > never be deleted.
> > Smart pointers are not perfect substitutes for plain pointers.
> > If dynamic allocation is necessary, prefer to keep ownership with the
> code
> > that allocated it. If other code needs access to the object, consider
> > passing it a copy, or passing a pointer or reference without transferring
> > ownership. Prefer to use std::unique_ptr to make ownership transfer
> > explicit. For example:
> >
> > std::unique_ptr<Foo> FooFactory();
> > void FooConsumer(std::unique_ptr<Foo> ptr);
> > Do not design your code to use shared ownership without a very good
> reason.
> > One such reason is to avoid expensive copy operations, but you should
> only
> > do this if the performance benefits are significant, and the underlying
> > object is immutable (i.e. std::shared_ptr<const Foo>). If you do use
> shared
> > ownership, prefer to use std::shared_ptr.
> >
> > Do not use scoped_ptr in new code unless you need to be compatible with
> > older versions of C++. Never use std::auto_ptr. Instead, use
> > std::unique_ptr.
> > "
> >
> > Now I'm a big fan of explicit ownership and moving ownership rather than
> > sharing non-smart pointers, but I recognise that in our code-base,
> > ownership is difficult to reason about in many cases. However, we do have
> > quite a few cases where we manage lifetime scope with explicit delete
> calls
> > and I'd like to start by eliminating those. Ie, using std::unique_ptr to
> > manage lifetime not necessarily ownership.
> >
> > This is difficult though as we may pass these pointers to other methods
> or
> > even other libprocess processes. In cases that we can reason about the
> > lifetime of the various pointers, that should be fine, but we have to be
> > careful.
> >
> > One option is to start by replacing these pointers with process::Owned.
> The
> > downside to this approach is that it introduces more non-standard types
> > and, because Owned is implemented using std::shared_ptr, doesn't move us
> > closer to defining clear ownership.
> >
> > ​So the floor is open. Do we:
> >
> > 1) embrace std::unique_ptr, eliminate raw pointers except in rare,
> > well-defined cases from a lifetime point of view?
> > 2) eliminate raw pointers in favour of std::shared_ptr and
> std::unique_ptr
> > then work to eliminate the std::shared_ptrs
> > 3) use process::Owned everywhere and then find places where we can
> > transition them to std::unique_ptr
> > 4) do nothing; there's no great benefit to std::unique_ptr and this smart
> > pointer thing is just a fad.
> >
> >
> > - dominic​
> >
> >
> > --
> > Dominic Hamon | @mrdo | Twitter
> > *There are no bad ideas; only good ideas that go horribly wrong.*
> >
>


-- 
Dominic Hamon | @mrdo | Twitter
*There are no bad ideas; only good ideas that go horribly wrong.*

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