Do you think Try can be implemented with unique_ptr? It owns the underlying
pointer and would make some of the logic in operator= simpler.



On Fri, Dec 12, 2014 at 9:25 PM, Jie Yu <[email protected]> wrote:
>
> Good start Dominic! I have another example which I think using unique_ptr
> is preferred.
>
> We need to store a vector of pointers to the base class (which means we
> have to use pointers here). However, storing raw pointer makes the
> ownership tracking not explicit. What do you guys think?
>
>   // Base class.
>   class Transformation
>   {
>   public:
>     virtual ~Transformation() {}
>
>     virtual Try<Resources> apply(const Resources& resources) = 0;
>   };
>
>   // Derived class. Use composite pattern.
>   class CompositeTransformation : public Transformation
>   {
>   public:
>     CompositeTransformation() {}
>
> *    void add(std::unique_ptr<Transformation> transformation)*
> *    {   *
> *      transformations.push_back(std::move(transformation));*
> *    }   *
>
>     virtual Try<Resources> apply(const Resources& resources);
>
>   private:
>     *std::vector<std::unique_ptr<Transformation>> transformations;*
>   };
>
> On Fri, Dec 12, 2014 at 3:01 PM, Dominic Hamon <[email protected]
> >
> wrote:
> >
> > Great idea.
> >
> > There is one place that immediately springs to mind that I think is
> trivial
> > but will get us used to the idea and exercise some of the demons: Unit
> > tests. Within a test we regularly create some object on the heap and then
> > delete it at the end of the test, or for the lifetime of a test fixture.
> > All of these should be well scoped in lifetime and are prime targets for
> > unique_ptr.
> >
> > On Wed, Dec 10, 2014 at 3:32 PM, Jie Yu <[email protected]> wrote:
> > >
> > > Dominic,
> > >
> > > Thank you for brining this up! Instead of making a decision based on
> high
> > > level design and coding philosophy, I would really love to see some
> > > concrete examples in our code base where we can start to use unique_ptr
> > and
> > > why it's better. Thoughts?
> > >
> > > - Jie
> > >
> > > On Wed, Dec 10, 2014 at 3:20 PM, Dominic Hamon <
> [email protected]>
> > > wrote:
> > >
> > > > Hello!
> > > >
> > > > We have access to std::unique_ptr, as many of you know, but we're not
> > > using
> > > > it. I'd like to start using it. Before we do, I'd like to discuss how
> > we
> > > > use it, when we use it, and things to be aware of.
> > > >
> > > > The style guide has the following to say (long quote, sorry):
> > > >
> > > > "
> > > > Prefer to have single, fixed owners for dynamically allocated
> objects.
> > > > Prefer to transfer ownership with smart pointers.
> > > >
> > > > "Ownership" is a bookkeeping technique for managing dynamically
> > allocated
> > > > memory (and other resources). The owner of a dynamically allocated
> > object
> > > > is an object or function that is responsible for ensuring that it is
> > > > deleted when no longer needed. Ownership can sometimes be shared, in
> > > which
> > > > case the last owner is typically responsible for deleting it. Even
> when
> > > > ownership is not shared, it can be transferred from one piece of code
> > to
> > > > another.
> > > >
> > > > "Smart" pointers are classes that act like pointers, e.g. by
> > overloading
> > > > the * and -> operators. Some smart pointer types can be used to
> > automate
> > > > ownership bookkeeping, to ensure these responsibilities are met.
> > > > std::unique_ptr is a smart pointer type introduced in C++11, which
> > > > expresses exclusive ownership of a dynamically allocated object; the
> > > object
> > > > is deleted when the std::unique_ptr goes out of scope. It cannot be
> > > copied,
> > > > but can be moved to represent ownership transfer. std::shared_ptr is
> a
> > > > smart pointer type that expresses shared ownership of a dynamically
> > > > allocated object. std::shared_ptrs can be copied; ownership of the
> > object
> > > > is shared among all copies, and the object is deleted when the last
> > > > std::shared_ptr is destroyed.
> > > >
> > > > It's virtually impossible to manage dynamically allocated memory
> > without
> > > > some sort of ownership logic.
> > > > Transferring ownership of an object can be cheaper than copying it
> (if
> > > > copying it is even possible).
> > > > Transferring ownership can be simpler than 'borrowing' a pointer or
> > > > reference, because it reduces the need to coordinate the lifetime of
> > the
> > > > object between the two users.
> > > > Smart pointers can improve readability by making ownership logic
> > > explicit,
> > > > self-documenting, and unambiguous.
> > > > Smart pointers can eliminate manual ownership bookkeeping,
> simplifying
> > > the
> > > > code and ruling out large classes of errors.
> > > > For const objects, shared ownership can be a simple and efficient
> > > > alternative to deep copying.
> > > > Ownership must be represented and transferred via pointers (whether
> > smart
> > > > or plain). Pointer semantics are more complicated than value
> semantics,
> > > > especially in APIs: you have to worry not just about ownership, but
> > also
> > > > aliasing, lifetime, and mutability, among other issues.
> > > > The performance costs of value semantics are often overestimated, so
> > the
> > > > performance benefits of ownership transfer might not justify the
> > > > readability and complexity costs.
> > > > APIs that transfer ownership force their clients into a single memory
> > > > management model.
> > > > Code using smart pointers is less explicit about where the resource
> > > > releases take place.
> > > > std::unique_ptr expresses ownership transfer using C++11's move
> > > semantics,
> > > > which are relatively new and may confuse some programmers.
> > > > Shared ownership can be a tempting alternative to careful ownership
> > > design,
> > > > obfuscating the design of a system.
> > > > Shared ownership requires explicit bookkeeping at run-time, which can
> > be
> > > > costly.
> > > > In some cases (e.g. cyclic references), objects with shared ownership
> > may
> > > > never be deleted.
> > > > Smart pointers are not perfect substitutes for plain pointers.
> > > > If dynamic allocation is necessary, prefer to keep ownership with the
> > > code
> > > > that allocated it. If other code needs access to the object, consider
> > > > passing it a copy, or passing a pointer or reference without
> > transferring
> > > > ownership. Prefer to use std::unique_ptr to make ownership transfer
> > > > explicit. For example:
> > > >
> > > > std::unique_ptr<Foo> FooFactory();
> > > > void FooConsumer(std::unique_ptr<Foo> ptr);
> > > > Do not design your code to use shared ownership without a very good
> > > reason.
> > > > One such reason is to avoid expensive copy operations, but you should
> > > only
> > > > do this if the performance benefits are significant, and the
> underlying
> > > > object is immutable (i.e. std::shared_ptr<const Foo>). If you do use
> > > shared
> > > > ownership, prefer to use std::shared_ptr.
> > > >
> > > > Do not use scoped_ptr in new code unless you need to be compatible
> with
> > > > older versions of C++. Never use std::auto_ptr. Instead, use
> > > > std::unique_ptr.
> > > > "
> > > >
> > > > Now I'm a big fan of explicit ownership and moving ownership rather
> > than
> > > > sharing non-smart pointers, but I recognise that in our code-base,
> > > > ownership is difficult to reason about in many cases. However, we do
> > have
> > > > quite a few cases where we manage lifetime scope with explicit delete
> > > calls
> > > > and I'd like to start by eliminating those. Ie, using std::unique_ptr
> > to
> > > > manage lifetime not necessarily ownership.
> > > >
> > > > This is difficult though as we may pass these pointers to other
> methods
> > > or
> > > > even other libprocess processes. In cases that we can reason about
> the
> > > > lifetime of the various pointers, that should be fine, but we have to
> > be
> > > > careful.
> > > >
> > > > One option is to start by replacing these pointers with
> process::Owned.
> > > The
> > > > downside to this approach is that it introduces more non-standard
> types
> > > > and, because Owned is implemented using std::shared_ptr, doesn't move
> > us
> > > > closer to defining clear ownership.
> > > >
> > > > ​So the floor is open. Do we:
> > > >
> > > > 1) embrace std::unique_ptr, eliminate raw pointers except in rare,
> > > > well-defined cases from a lifetime point of view?
> > > > 2) eliminate raw pointers in favour of std::shared_ptr and
> > > std::unique_ptr
> > > > then work to eliminate the std::shared_ptrs
> > > > 3) use process::Owned everywhere and then find places where we can
> > > > transition them to std::unique_ptr
> > > > 4) do nothing; there's no great benefit to std::unique_ptr and this
> > smart
> > > > pointer thing is just a fad.
> > > >
> > > >
> > > > - dominic​
> > > >
> > > >
> > > > --
> > > > Dominic Hamon | @mrdo | Twitter
> > > > *There are no bad ideas; only good ideas that go horribly wrong.*
> > > >
> > >
> >
> >
> > --
> > Dominic Hamon | @mrdo | Twitter
> > *There are no bad ideas; only good ideas that go horribly wrong.*
> >
>


-- 
Dominic Hamon | @mrdo | Twitter
*There are no bad ideas; only good ideas that go horribly wrong.*

Reply via email to