is the opengl requirement because of clutter ?

i thought clutter can use openGL ES (atleast their site says so)

are there any other openGL hard requirement ?

thanks for you input. 



--- On Tue, 9/22/09, Zhengpeng Hou <zhengpeng....@gmail.com> wrote:

> From: Zhengpeng Hou <zhengpeng....@gmail.com>
> Subject: Re: [Moblin Dev] Runing on ARM
> To: "Fundu" <fundu_1...@yahoo.com>
> Cc: dev@moblin.org
> Date: Tuesday, September 22, 2009, 4:27 PM
> you need opengl support on ARM
> firstly, even opengles is not enough.
> 
> On Wed, Sep 23, 2009 at 5:25 AM, Fundu <fundu_1...@yahoo.com>
> wrote:
> > I know moblin has intel's blessing.
> >
> > but just wondering if there are any ports available to
> run on say a beagleboard.
> >
> > anypointers would be helpful.
> >
> > thanks !
> >
> > Fundu
> >
> >
> >
> >
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> 


      

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