is the opengl requirement because of clutter ? i thought clutter can use openGL ES (atleast their site says so)
are there any other openGL hard requirement ? thanks for you input. --- On Tue, 9/22/09, Zhengpeng Hou <zhengpeng....@gmail.com> wrote: > From: Zhengpeng Hou <zhengpeng....@gmail.com> > Subject: Re: [Moblin Dev] Runing on ARM > To: "Fundu" <fundu_1...@yahoo.com> > Cc: dev@moblin.org > Date: Tuesday, September 22, 2009, 4:27 PM > you need opengl support on ARM > firstly, even opengles is not enough. > > On Wed, Sep 23, 2009 at 5:25 AM, Fundu <fundu_1...@yahoo.com> > wrote: > > I know moblin has intel's blessing. > > > > but just wondering if there are any ports available to > run on say a beagleboard. > > > > anypointers would be helpful. > > > > thanks ! > > > > Fundu > > > > > > > > > > _______________________________________________ > > Moblin dev Mailing List > > dev@moblin.org > > > > To manage or unsubscribe from this mailing list > visit: > > http://lists.moblin.org/listinfo/dev or > your user account on http://moblin.org once logged in. > > > > For more information on the Moblin Developer Mailing > lists visit: > > http://moblin.org/community/mailing-lists > > > _______________________________________________ Moblin dev Mailing List dev@moblin.org To manage or unsubscribe from this mailing list visit: http://lists.moblin.org/listinfo/dev or your user account on http://moblin.org once logged in. For more information on the Moblin Developer Mailing lists visit: http://moblin.org/community/mailing-lists