Cooper,
thanks for the input, there are couple of things that i didn't understand.

1) so porting to ARM is possible then right ? since clutter would work with 
OpenGL ES.
2) Any other obstacle that you think might come in the way in porting to ARM.
2) whats LON ?

thanks !
fundu

--- On Tue, 9/22/09, Cooper Yuan <coopery...@gmail.com> wrote:

> From: Cooper Yuan <coopery...@gmail.com>
> Subject: Re: [Moblin Dev] Runing on ARM
> To: "Fundu" <fundu_1...@yahoo.com>
> Cc: "Zhengpeng Hou" <zhengpeng....@gmail.com>, dev@moblin.org
> Date: Tuesday, September 22, 2009, 7:34 PM
> From Clutter itself, OpenGL ES is
> enough, and porting Moblin to ARM or LON is free, however,
> IIRC no such projects exist.
>  
> Cooper
> 
> On Wed, Sep 23, 2009 at 8:01 AM,
> Fundu <fundu_1...@yahoo.com>
> wrote:
> 
> is the opengl requirement
> because of clutter ?
> 
> i thought clutter can use openGL ES (atleast their site
> says so)
> 
> 
> are there any other openGL hard requirement ?
> 
> thanks for you input.
> 
> 
> 
> --- On Tue, 9/22/09, Zhengpeng Hou <zhengpeng....@gmail.com>
> wrote:
> 
> > From: Zhengpeng Hou <zhengpeng....@gmail.com>
> 
> > Subject: Re: [Moblin Dev] Runing on ARM
> > To: "Fundu" <fundu_1...@yahoo.com>
> > Cc: dev@moblin.org
> > Date: Tuesday, September 22, 2009, 4:27 PM
> 
> 
> 
> 
> > you need opengl support on ARM
> > firstly, even opengles is not enough.
> >
> > On Wed, Sep 23, 2009 at 5:25 AM, Fundu <fundu_1...@yahoo.com>
> 
> > wrote:
> > > I know moblin has intel's blessing.
> > >
> > > but just wondering if there are any ports
> available to
> > run on say a beagleboard.
> > >
> > > anypointers would be helpful.
> 
> > >
> > > thanks !
> > >
> > > Fundu
> > >
> > >
> > >
> > >
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> 
> 
> 
> 
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