Hi Peter,

Clutter does support what you want to do, as I've demonstrated in this
blog-post:
http://chrislord.net/blog/Software/mx-deform-texture.enlighten

As for your build errors, try installing the Clutter development
packages from the Moblin repository first to make sure you have all the
necessary dependencies.

I'm not sure what the package names are, but it seems you're missing the
mesa development headers and I've built Clutter/Mx on a Moblin netbook
before, so I know it works.

Hope that helps,

--Chris

On Thu, 2010-03-25 at 09:12 -0700, Various Artist wrote:
> (Re-posting as my last post came out garbled....)
> 
> 
> I want to build a window that has some transparency such that the windows 
> behind are visible.   
> 
> I know it must be possible to do because:
> - the Intel IEGD Guide v10.3 mentions "Framebuffer Overlay Blending"
> - when I move any window on the Moblin OS, it becomes semi-transparent
> - so it must be possible to program this on the existing OS
> 
> I'm using the Clutter libraries to develop the GUI, and hoping to make use of 
> this for creating the semi-transparent window.  The current alpha settings 
> for the stage don't seem to take effect, but in the newer version of Clutter 
> 1.2 they have an option to have the ClutterStage be transparent.  Which 
> brings me to my second point
> 
> I want to install Clutter-1.2 onto the Moblin 2.1 OS, but I get errors when 
> building from the source.
> 
>       checking GL/glx.h usability... no       checking GL/glx.h presence... 
> no        checking for GL/glx.h... no
> 
>       configure: error: Unable
> to locate required GLX headers
> 
> 
>  I have no problem building on Ubuntu and any missing packages there are 
> easily installed.  But on Moblin I cannot seem to locate the correct package 
> to get rid of the issue above.  I believe this is because there is something 
> different about the implementation of GL on Moblin than on Ubuntu.
> 
> I'm trying to come up to speed fast on the Clutter development on Moblin OS, 
> so any help is appreciated.
> 
> Kind regards
> Peter
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