These errors are exactly the kind of error you get because the -devel component is missing from mesa-iegd-libGL-10.3-4.1.moblin2.i586. Because the -devel component is missing, it gets pulled in from mesa-libGL instead of mesa-iegd-libGL, and then you start getting conflicts between these 2 packages. It will only work if all dependencies are resolved without pulling in the non-iegd mesa-libGL.
I'll let you know as soon as I can get you're a mesa-iegd-libGL with the -devel components. regards Joel From: Various Artist [mailto:thevariousart...@hotmail.com] Sent: Thursday, March 25, 2010 1:55 PM To: Clark, Joel; dev@moblin.org Subject: RE: [Moblin Dev] Window transparency on Moblin OS (ClutterStage opacity? Thanks Joel -- this is very helpful and I can stop thinking "it's me" ;-) I will try your suggested approach for installing Clutter 1.2 by copying components from another mesa. Note that I also tried out the "libmx" libraries that Chris suggested and was able to successfully build and run some of the tests there -- some very promising items there! Of particular interest was the exact "deform texture" example that he demonstrated. I had this all working on a Ubuntu VM though (limited graphics support) and now want to test that out on my Moblin IVI 2.1 -- hoping to see the same examples work and with the transparency overlay as advertised. However, when trying to install "libmx" I am running into dependencies that won't install on Moblin IV 2.1 -- and these errors look like they are related to the IEGD nature of that OS image: Transaction Check Error: file /usr/lib/libGL.so from install of mesa-libGL-devel-7.6-6.1.moblin2.i586 conflicts with file from package mesa-iegd-libGL-10.3-4.1.moblin2.i586 file /usr/lib/libGL.so.1 from install of mesa-libGL-7.6-6.1.moblin2.i586 conflicts with file from package mesa-iegd-libGL-10.3-4.1.moblin2.i586 file /usr/lib/libGL.so.1.2 from install of mesa-libGL-7.6-6.1.moblin2.i586 conflicts with file from package mesa-iegd-libGL-10.3-4.1.moblin2.i586 Any recommendations for the best approach to get around these issues. This occurred during the installation of "clutter-imcontext" which is one of the dependencies for "libmx" Thanks so much Peter > From: joel.cl...@intel.com > To: thevariousart...@hotmail.com; dev@moblin.org > Date: Thu, 25 Mar 2010 14:18:53 -0600 > Subject: RE: [Moblin Dev] Window transparency on Moblin OS (ClutterStage > opacity? > > For the work you are doing the main difference between Moblin IVI 2.1 and > "Moblin netbook" Chris is using is the IEGD 10.3 graphics driver. The Netbook > uses the Intel Linux open source graphics driver. > > The IEGD 10.3 graphics driver release did not include the mesa GL -devel > components, so they are not in the IVI 2.1 release repos. We are working on > updating the repos with these components, but in the mean time you can copy > these from any other mesa of the same version since the .h files are the same. > > regards > Joel > > > > > -----Original Message----- > From: dev-boun...@moblin.org [mailto:dev-boun...@moblin.org] On Behalf Of > Various Artist > Sent: Thursday, March 25, 2010 12:18 PM > To: dev@moblin.org > Subject: Re: [Moblin Dev] Window transparency on Moblin OS (ClutterStage > opacity? > > > Thanks Chris, I will look into that and see if I can get the window/stage to > be transparent as it appears you have done so in that video clip. If > possible, I'd love to have the minimal lowdown on what basic option you set > in order to get the window to be transparent like that. I'm sure it must be > something simple, but my experiments with opacity at the stage level make all > the actors transparent, but not the stage itself. > > By the way, just to clarify the Moblin environment I use: it's the Moblin IVI > 2.1 -- note the IVI in the name -- which I understand is different from the > "regular Moblin OS". This is the version that I was having trouble with > building the source for 1.2. > > However, if I can make the transparent window work with the existing Clutter > 1.0 that comes on Moblin, then that would be fine and there'd be no immediate > need for me to install a later version. I'm only doing that to get the > transparency function "clutter_stage_set_use_alpha()" which doesn't seem to > have any effect on my Ubuntu VM anyway. > > Much appreciation for your assistance here...Kind regardsPeter > > > Subject: Re: [Moblin Dev] Window transparency on Moblin OS (ClutterStage > > opacity? > > From: ch...@linux.intel.com > > To: thevariousart...@hotmail.com > > CC: dev@moblin.org > > Date: Thu, 25 Mar 2010 18:36:45 +0000 > > > > Hi Peter, > > > > Clutter does support what you want to do, as I've demonstrated in this > > blog-post: > > http://chrislord.net/blog/Software/mx-deform-texture.enlighten > > > > As for your build errors, try installing the Clutter development > > packages from the Moblin repository first to make sure you have all the > > necessary dependencies. > > > > I'm not sure what the package names are, but it seems you're missing the > > mesa development headers and I've built Clutter/Mx on a Moblin netbook > > before, so I know it works. > > > > Hope that helps, > > > > --Chris > > > > On Thu, 2010-03-25 at 09:12 -0700, Various Artist wrote: > > > (Re-posting as my last post came out garbled....) > > > > > > > > > I want to build a window that has some transparency such that the windows > > > behind are visible. > > > > > > I know it must be possible to do because: > > > - the Intel IEGD Guide v10.3 mentions "Framebuffer Overlay Blending" > > > - when I move any window on the Moblin OS, it becomes semi-transparent > > > - so it must be possible to program this on the existing OS > > > > > > I'm using the Clutter libraries to develop the GUI, and hoping to make > > > use of this for creating the semi-transparent window. The current alpha > > > settings for the stage don't seem to take effect, but in the newer > > > version of Clutter 1.2 they have an option to have the ClutterStage be > > > transparent. Which brings me to my second point > > > > > > I want to install Clutter-1.2 onto the Moblin 2.1 OS, but I get errors > > > when building from the source. > > > > > > checking GL/glx.h usability... no checking GL/glx.h presence... no > > > checking for GL/glx.h... no > > > > > > configure: error: Unable > > > to locate required GLX headers > > > > > > > > > I have no problem building on Ubuntu and any missing packages there are > > > easily installed. But on Moblin I cannot seem to locate the correct > > > package to get rid of the issue above. I believe this is because there is > > > something different about the implementation of GL on Moblin than on > > > Ubuntu. > > > > > > I'm trying to come up to speed fast on the Clutter development on Moblin > > > OS, so any help is appreciated. > > > > > > Kind regards > > > Peter > > > ________________________________ Hotmail: Trusted email with powerful SPAM protection. Sign up now.<http://clk.atdmt.com/GBL/go/210850553/direct/01/> _______________________________________________ Moblin dev Mailing List dev@moblin.org To manage or unsubscribe from this mailing list visit: http://lists.moblin.org/listinfo/dev or your user account on http://moblin.org once logged in. For more information on the Moblin Developer Mailing lists visit: http://moblin.org/community/mailing-lists