How does PC testing work now? I thought it uses SDL.

For MCUs/MPUs it's up to you/NuttX. :)
We can get (i.e. clone) everything, modify something if needed, and provide
get started information for the user, such as commands for installing
prerequisites, setting defconfig, build, and flash.

Regards,
Gabor



Tomek CEDRO <to...@cedro.info> ezt írta (időpont: 2024. júl. 22., H, 11:42):

> There is a SIM (simulator) target that build a standard pc application and
> that could be perfect candidate for generic testing :-)
>
> There are already some graphic application supported on SIM.. but SDL is
> not there do you need SDL or just generic framebuffer?
>
> --
> CeDeROM, SQ7MHZ, http://www.tomek.cedro.info
>
> On Mon, Jul 22, 2024, 08:59 Gábor Kiss-Vámosi <kisvega...@gmail.com>
> wrote:
>
> > Hi Tomek,
> >
> > It's nice, thank you! :)
> >
> > First, I'd like to understand how we can integrate the NuttX boards in a
> > simple way, and add some export-time configurations. So the questions I
> > have are:
> > 1. Is there a machine parsable list of NuttX supported boards with some
> > basic information? (name, description, clock speed, memory sizes, etc)
> > 2. I guess that we need to clone the main and the apps repos, and just
> tell
> > the user which config to use for the given board. However, can we do
> > something to easily add external display or shield configs to a given
> > interface (e.g. SPI)?
> >
> > Regards,
> > Gabor
> >
> >
> > Tomek CEDRO <to...@cedro.info> ezt írta (időpont: 2024. júl. 19., P,
> > 22:09):
> >
> > > Sounds great Gabor :-)
> > >
> > > I can test on FreeBSD OS + NuttX RTOS pair :-)
> > >
> > > Some sort of tutorial on how to integrate editor output to NuttX
> > > application would be nice so we could add this to our documentation :-)
> > >
> > > Thank you!! :-)
> > > Tomek
> > >
> > > --
> > > CeDeROM, SQ7MHZ, http://www.tomek.cedro.info
> > >
> > > On Fri, Jul 19, 2024, 07:54 Gábor Kiss-Vámosi <kisvega...@gmail.com>
> > > wrote:
> > >
> > > > Hi,
> > > >
> > > > You might have heard that at LVGL we started to work on our UI editor
> > > > <
> > > >
> > >
> >
> https://www.linkedin.com/posts/lvglgui_work-began-on-lvgls-uieditor-in-the-activity-7213613309537767425-XWux?utm_source=share&utm_medium=member_desktop
> > > > >.
> > > > It will be a developer-centric tool which will run on Windows, Linux,
> > > Mac,
> > > > VSCode and Eclipse (and maybe on the web too). To establish the
> basics
> > of
> > > > this multi-platform application we start with something simpler: a
> > > project
> > > > creator for LVGL. It will be a simple app which helps you to download
> > and
> > > > slightly configure ready to use projects which are maintained by us.
> > For
> > > > example this one <https://github.com/lvgl/lv_port_renesas_ek-ra8d1>.
> I
> > > > hope
> > > > it will be out in a month.
> > > >
> > > > Besides supporting only the boards/projects maintained by us, it'd be
> > > nice
> > > > to list and support 3rd party projects/boards well.  It means that we
> > can
> > > > display the LVGL related devices supported in NuttX
> > > > <
> > > >
> > >
> >
> https://nuttx.apache.org/docs/10.0.0/introduction/supported_platforms.html
> > > >
> > > > as
> > > > well and provide a one-click get started experience with a nice
> > > > documentation.
> > > >
> > > > As this tool is part of our editor development roadmap we will
> promote
> > it
> > > > and the supported devices with a high priority.
> > > >
> > > > Before going more into the details, I would like to check if it's
> > > something
> > > > which could be interesting to NuttX and you would be open to
> > > collaborating
> > > > on such a tool.
> > > >
> > > > Regards,
> > > > Gabor
> > > >
> > >
> >
>

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