Hi Tomek, I hope you are doing well!
We have released the Project Creator today and I've also opened an issue <https://github.com/lvgl/project-creator/issues/6> for the NuttX integration. Please take a look at it if you have a little bit of free time. 🙂 Best regards, Gabor Gábor Kiss-Vámosi <kisvega...@gmail.com> ezt írta (időpont: 2024. júl. 24., Sze, 20:25): > How does PC testing work now? I thought it uses SDL. > > For MCUs/MPUs it's up to you/NuttX. :) > We can get (i.e. clone) everything, modify something if needed, and > provide get started information for the user, such as commands for > installing prerequisites, setting defconfig, build, and flash. > > Regards, > Gabor > > > > Tomek CEDRO <to...@cedro.info> ezt írta (időpont: 2024. júl. 22., H, > 11:42): > >> There is a SIM (simulator) target that build a standard pc application and >> that could be perfect candidate for generic testing :-) >> >> There are already some graphic application supported on SIM.. but SDL is >> not there do you need SDL or just generic framebuffer? >> >> -- >> CeDeROM, SQ7MHZ, http://www.tomek.cedro.info >> >> On Mon, Jul 22, 2024, 08:59 Gábor Kiss-Vámosi <kisvega...@gmail.com> >> wrote: >> >> > Hi Tomek, >> > >> > It's nice, thank you! :) >> > >> > First, I'd like to understand how we can integrate the NuttX boards in a >> > simple way, and add some export-time configurations. So the questions I >> > have are: >> > 1. Is there a machine parsable list of NuttX supported boards with some >> > basic information? (name, description, clock speed, memory sizes, etc) >> > 2. I guess that we need to clone the main and the apps repos, and just >> tell >> > the user which config to use for the given board. However, can we do >> > something to easily add external display or shield configs to a given >> > interface (e.g. SPI)? >> > >> > Regards, >> > Gabor >> > >> > >> > Tomek CEDRO <to...@cedro.info> ezt írta (időpont: 2024. júl. 19., P, >> > 22:09): >> > >> > > Sounds great Gabor :-) >> > > >> > > I can test on FreeBSD OS + NuttX RTOS pair :-) >> > > >> > > Some sort of tutorial on how to integrate editor output to NuttX >> > > application would be nice so we could add this to our documentation >> :-) >> > > >> > > Thank you!! :-) >> > > Tomek >> > > >> > > -- >> > > CeDeROM, SQ7MHZ, http://www.tomek.cedro.info >> > > >> > > On Fri, Jul 19, 2024, 07:54 Gábor Kiss-Vámosi <kisvega...@gmail.com> >> > > wrote: >> > > >> > > > Hi, >> > > > >> > > > You might have heard that at LVGL we started to work on our UI >> editor >> > > > < >> > > > >> > > >> > >> https://www.linkedin.com/posts/lvglgui_work-began-on-lvgls-uieditor-in-the-activity-7213613309537767425-XWux?utm_source=share&utm_medium=member_desktop >> > > > >. >> > > > It will be a developer-centric tool which will run on Windows, >> Linux, >> > > Mac, >> > > > VSCode and Eclipse (and maybe on the web too). To establish the >> basics >> > of >> > > > this multi-platform application we start with something simpler: a >> > > project >> > > > creator for LVGL. It will be a simple app which helps you to >> download >> > and >> > > > slightly configure ready to use projects which are maintained by us. >> > For >> > > > example this one <https://github.com/lvgl/lv_port_renesas_ek-ra8d1>. >> I >> > > > hope >> > > > it will be out in a month. >> > > > >> > > > Besides supporting only the boards/projects maintained by us, it'd >> be >> > > nice >> > > > to list and support 3rd party projects/boards well. It means that >> we >> > can >> > > > display the LVGL related devices supported in NuttX >> > > > < >> > > > >> > > >> > >> https://nuttx.apache.org/docs/10.0.0/introduction/supported_platforms.html >> > > > >> > > > as >> > > > well and provide a one-click get started experience with a nice >> > > > documentation. >> > > > >> > > > As this tool is part of our editor development roadmap we will >> promote >> > it >> > > > and the supported devices with a high priority. >> > > > >> > > > Before going more into the details, I would like to check if it's >> > > something >> > > > which could be interesting to NuttX and you would be open to >> > > collaborating >> > > > on such a tool. >> > > > >> > > > Regards, >> > > > Gabor >> > > > >> > > >> > >> >