I built a GML Renderer as part OWS4 last year, which used the original development of vector rendering. Since then, I've noticed a tweaks have made it back into the codebase which should make it faster.

Below is a table measuring seconds to load GML lines/polygons.
Approx 85% of the time was spent parsing GML. 15% rendering.

Num Features 15 180 255 1500 3500
IE6 secs
3 6 280 230 -
Firefox 1.5 secs
2 5 10 12 90

Erik, I'll send you the presentation directly. It is too large to send to the list.

Erik Uzureau wrote:
Dear users, dev,

Someone asked me today what the max number of coordinates could be
drawn for a geometry with the OL Vector Layer and I did not know how
to really answer. I asked cr5 and he gave me some off the cuff
estimates, which I have added to the FAQ here:

http://trac.openlayers.org/wiki/FrequentlyAskedQuestions#WhatisthemaximumnumberofCoordinatesFeaturesIcandrawwithaVectorlayer


Basically, he has suggested the following as upper bounds of reasonable use:

    * ~2500 Coordinates
    * ~100-200 Features (Since each geometry is rendered as a separate
DOM object, dragging and the like get seriously slowed down the more
features you have on the map.)


If you've been using the vector layers in different browsers or with
different limits... please let us know by either replying to this
email... or just going right in and directly ediitng the wiki itself.
The more input we have the better we know our own limits.

Thanks for anyone who can chime in
--Erik
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