Thanks, Juergen
I've also had the same problems as below and usually end up building on Linux, 
but have not done that in a while.

thanks
louis

On 2013-06-10, at 11:54 , Jürgen Schmidt <jogischm...@gmail.com> wrote:

> On 6/10/13 5:43 PM, mehdi soleimani wrote:
>> Hi,
>> 
>> I've started to build aoo in Mac but after spending a whole day of trying to 
>> overcome the problems I gave up! :) 
>> 
>> I use GNU gcc 4. First I used this command to configure : 
>> 
>> ./configure --enable-ccache-skip 
>> --with-epm-url=http://www.msweet.org/files/project2/epm-3.7-source.tar.gz  
>> --disable-gtk
>> 
>> using this command and GNU gcc4 arises an error when configuring:
>> 
>> checking if hash_map will be in __gnu_cxx namespace... configure: error: 
>> Can't find hash_map. Try with --with-stlport
>> 
>> I believe hash_map libraries are ok when using gcc4.2. To solve this issue 
>> I've added --with-stlport and configure script did finish. Later in building 
>> phase ( build --all) it stops stating that --with-stlport=yes is not 
>> supported on Mac OS X. I even added --with-stlport=no as building option but 
>> this time it stops stating that solenv module needs to be rebuilt. 
>> 
>> I tried to build solenv alone and building finishes without error. Is there 
>> any thing that I'm missing? Any suggestion?
>> 
> 
> Hi,
> 
> on which operating system version are you working and which XCode
> version and platform SDK version are you using?
> 
> Currently the pre-requirements are not easy to fulfill , especially when
> you are on a newer system. But we are working on a upgrade and move to
> XCode 4 and a newer platform SDK which will make building AOO on MAC
> much easier.
> 
> I am building with some kind of hand made env on MacOs 10.7, XCode 3 and
> the 10.4 platform SDK. Because it was not easy to install the older SDK
> and XCode3 on this system.
> 
> Make sure that you up-to-date with your local copy and use the switch
> --without-stlport. We dropped the stlport and use now the boost stl
> containers on Unix based systems. We are planning to switch to the
> compiler stl asap but for now we use the boost stl. More details can
> Herbert explain when he is back from vacation.
> 
> Let me know if this helps...
> 
> Juergen
> 
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