On 12/3/13 6:05 PM, Armin Le Grand wrote:
>     Hi Regina,
> 
> On 02.12.2013 23:45, Regina Henschel wrote:
>> Hi Andrea,
>>
>> Andrea Pescetti schrieb:
>>> On 26/11/2013 Regina Henschel wrote:
>>>> I have expanded the standard.soe with some arrow heads with hole. The
>>>> file is attached to
>>>> https://issues.apache.org/ooo/show_bug.cgi?id=123758.
>>>> If you like them, we can consider to use this palette as default.
>>>
>>> I added a screenshot to the issue for clearer comparison. The new styles
>>> are nice and it would be good to have them in 4.1.
>>>
>>> In some cases, in the preview, I see the main line of the arrow going
>>> (seemingly) too far within the arrow head, see
>>> http://imagebin.org/280257 for an example. Is this wanted?
>>
>> No, that is not wanted. I will explain the problem in more detail:
> 
> First: nice arrowheads! I am currently on something else, but I have
> already a grep on the task which you wrote.
> 
> Background:
> - The arrows traditionally only used polygons (topologically: no
> poly-polygons which allows holes). This is alrteady changed and
> implemented.
> - The arrow heads and line overlapping traditionally use a 0.0 or 0.8
> factor of overlap, according to 0% or 80% overlap. These values are
> handles relative to the arrow head sizes already, but are treated as a
> boolean (one or the other). In the core these values are prepared to be
> 0-100%, freely choosable. In the UI you can switch between 0% and 80% in
> the lines dialog in it's first page (line ends-> 'centered' for right
> and left arrow). Missing is to have a value input instead of that simple
> switch and to get that 0-100% value over the API and to ODF. This is
> where normally Regina knows if this is possible ;-)
> Thus: Old. historical limitations, some more way to go to get over
> these. When one day it will be possible to choose that value freely
> (prepared in core and primitives) you will be able to trim these to
> connect to your arrow head as you want it to be.
> If there would be a way to do this automatically could also be
> considered; the old overlapping paint was probably only implemented
> since no one wanted to do it better from the beginning (time constrains?
> other?).
> 
> Regina, this sounds as if we could use a feature task for his...
> 

Do I understand correct that with Reginas fix the arrows looks much
better and the problem is less obvious.

If yes I would still integrate it because it is an improvement. And if
possible improve it further later on. But we should not wait for a 100%
solution that most of the user even don't recognize.

Well that is only my personal opinion.

Juergen


>>
>> If you stop the line at the very place where the arrow head starts,
>> you get a visible gap between the "square 45°" and the line itself for
>> fat lines (and same for circle or any peak shape). Therefore an
>> overlap was introduced. For the filled arrow heads, it does not matter
>> whether the line is drawn a little bit longer.
>>
>> For the arrow heads with hole you have to find a compromise between
>> showing a gap at the outer part and showing a little bit line in the
>> hole.
>>
>> Currently the amount by which the line is drawn longer does not depend
>> on the kind of arrow head, but on the length of the arrow head. It is
>> in file polygonprimitive2d.cxx in method
>> PolygonStrokeArrowPrimitive2D::create2DDecomposition around line#547
>> the statement "fStart *= 0.8;"
>> In LO I have changed that to "fStartOverlap = getStart().getWidth() /
>> 15.0;", so that it depends on the width of the arrow head, which also
>> determines the 'stroke' width in the non-filled arrow heads. It is a
>> compromise too. (It is not really a 'stroke', but the area between two
>> combined paths.)
>>
>> We could copy that in AOO. But perhaps someone has a better idea?
>>
>> Kind regards
>> Regina
>>
>>
>>
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