> with the UNO C++ API you can "Write Once, Build Anywhere" Assuming you have access to a (cross-) toolchain for that elusive Anywhere architecture that your potential customer uses, of course.
And, assuming you managed to keep your C++ clean enough that the Anywhere compiler accepts it, that you used no C++ libraries available on your own platform but not on Anywhere, etc. --tml --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
