> with the UNO C++ API you can "Write Once, Build Anywhere"

Assuming you have access to a (cross-) toolchain for that elusive Anywhere 
architecture that your potential customer uses, of course.

And, assuming you managed to keep your C++ clean enough that the Anywhere 
compiler accepts it, that you used no C++ libraries available on your own 
platform but not on Anywhere, etc.

--tml




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