Hi,

On 07/27/11 16:08, sly (sylvain letuffe) wrote:
Well no, because I don't use mod_tile, but that is a good idea, instead of
blocking completly the ability to download, reducing/limiting the hit rate
per minute per IP might be a good idea. I'll try to do something about that.

On my server I use a tile limit per zoom level (automated tile scrapers show
an exponential increase with higher zoom levels)

I plan to add a "tile not in the cache penalty" because that's what put all
the load, deliverying tiles in cache as close to no impact

If you were to use mod_tile, that would already be in there; mod_tile has two different delay pools, one for tiles in cache and one for tiles that need to be rendered.

If you cannot use mod_tile then you could use a squid proxy in front of whatever you're running, and configure delay pools on that. I believe this is done on OSM's own servers as well.

Bye
Frederik

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