> From: Jochen Topf [mailto:[email protected]] > Sent: Sunday, March 10, 2013 11:42 PM > Subject: Re: [OSM-dev] openstreetmapdata.com > > This process is not and can not be perfect. If you wait for the > coastline data to be perfect, you can wait for months. Every day errors > are fixed but new errors are introduced. So it can take a long time and > many runs of the OSMCoastline software till you happen to run it at a > time when everything is "perfect". And of course that still doesn't mean > the coastline is right, because we can only check for inconsistencies in > the data and not against the real world.
Just for an idea of the number of errors, when I was actively watching it was about 5 errors created and fixed a day, most of which would of not had a noticeable impact on rendering in the area. As a testament to how quickly the OSM community can fix coastline errors, because I upload the small error file first I'd often find the errors fixed before I loaded it up locally and downloaded the error, and I was generating it locally! This implies that the best time to generate an error free coastline is a couple of hours after errors get published. On my hardware I could generate the coastline every 60-90 minutes (io limited for generating my coastline extract) but it would max out my upstream connection. I think OSMCoastline is a bit faster, but really, once a day is plenty. _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev

