On 12/03/13 09:17, Jochen Topf wrote:
On Tue, Mar 12, 2013 at 09:12:39AM +0000, Tom Hughes wrote:
Interesting - that change was Andy's idea and I think the thought
was to reduce the damage done by any breakage and to ensure that
we're not matching any massive polygons in the busy (land) areas.
OSMCoastline first generates the land polygons, them splits them, then
creates the water polygons as inverse from the lang polygons. If the
land polygons are broken, so are the water polygons. So I don't think
you can reduce the chance of breakage that way.
Sure, but the point was to fail to the land background colour not the
sea so that you don't get "flooding" of the land.
Don't know if it actually works like that but I think that was the idea.
Tom
--
Tom Hughes ([email protected])
http://compton.nu/
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