perfect thats what I was hoping for :)

On Wed, Jul 26, 2017 at 11:33 AM, Wes McKinney <[email protected]> wrote:

> hi Felipe,
>
> In C++ it is the equivalent of
>
> uint64_t val = ...;
> int64_t encoded_val = *reinterpret_cast<int64_t*>(&val);
>
> So no alteration of the bit pattern
>
> - Wes
>
> On Wed, Jul 26, 2017 at 12:18 PM, Felipe Aramburu <[email protected]>
> wrote:
> > https://github.com/Parquet/parquet-format/blob/master/
> src/thrift/parquet.thrift
> >
> >
> > This file doesnt really specify how to interpret an unsigned type stored
> in
> > a signed type.
> >
> > So If I make a UINT64 as my logical type but its being stored as an int64
> > are you shifting the value or are you storing the BYTE representation of
> > the UNIT64 inside of an int64, or is it something else?
> >
> > I can't seem to find the code that actually converts from the physical
> > types to the logical types which would also help explain how this
> happens.
> >
> > Felipe
>

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