Hi Markus,

after managing to build on all platforms I did try to reduce the number of 
modules built.
From a quick look its seems as if you were using a "multiprecision" and 
"functional" module.

But when having the "b2.exe" show me a list of all modules these weren't listed.

Could you please provide me with a list of options for a minimal build? I would 
take over and make sure it runs on all main platforms after that ...

Chris


Am 28.12.18, 11:29 schrieb "Markus Sommer" <[email protected]>:

    Hi all,
    
    @ Chris: Thank you for the good work on Christmas.
    
    A few words to Boost (https://www.boost.org/). Boost is a collection of 
individual libraries, mostly based on templates. i.e. Later, we do not have to 
compile the entire Boost library platform-specific. Many concepts of the C ++ 
standard have been developed many years ago in the environment of Boost.
    
    If we want to Support the area of embedded system, we can only use C / C ++ 
in my view.
    
    According to the current state, we would like to follow the Java API and 
thus reduce the maintenance hell.
    
    Best regards, happy new year.
    
    Markus
    
    Mit freundlichen Grüßen
    
    Markus Sommer
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    -----Ursprüngliche Nachricht-----
    Von: Christofer Dutz <[email protected]> 
    Gesendet: Donnerstag, 27. Dezember 2018 16:37
    An: [email protected]
    Betreff: Update to the C++ Module
    
    Hi all,
    
    good thing with holidays is, that you have enough time for the experiments 
that take a lot of time.
    So now it seems I have finished a first version of a Maven build that is 
able to compile the C++ API module which Markus provided us with.
    I had to tweak the code a little, but now it seems I was able to build on 
64bit machines with Mac, Linux (Ubuntu) and Windows 10.
    
    In contrast to Java, C++ doesn’t have a nice an simple library repository. 
Also wouldn’t the binaries built on a mac be runnable on Windows for example.
    Markus’ initial code used a library called “boost” which seems to provide a 
platform independent abstraction of some of the essential things we need 
(Sockets, Types, …) So next to the “api” module is a “libs” module, which does 
nothing else than download an build any required third party libraries and to 
install them in the “libs/libs” directory.
    
    This directory is then explicitly imported in the builds of the other 
modules (currently just the API)
    
    As building the boost lib takes a very, very long time, I decided to have 
it only built, if the “libs/libs” directory is missing. So if you are building 
for the first time … get yourself a big cup of coffee.
    Hopefully we’ll be able to strip that build down to the parts we need and 
not compile everything.
    
    The build itself is performed with a tool called “CMake”. This claims to be 
a meta-build system that allows generating everything needed to build with a 
variety of other build systems.
    On windows it requires a gcc compliant compiler to be installed. I decided 
to go down the mingw path. So if you want to build from the commandline with a 
Windows system, be sure to install that first and to add the bin directory of 
that to your systems PATH. 
(http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/installer/mingw-w64-install.exe/download)
    
    Right now the module is not directly integrated to be automatically built 
with the rest of the project. In order to build the C++ part, just change the 
directory into the “plc4cpp” directory and do a “mvn install” in there.
    
    I would be really happy for some feedback, as this stuff is a lot more 
complicated to configure than in my normal Java world.
    I hope I got everything right.
    
    So … then I’ll wish you all happy testing ;-)
    
    
    Chris
    

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