I was only once successfull in debugging OOo with Xcode's UI. That involved lots of pain though. If you prefer a GUI debugger, I'd suggest using 'ddd', which while it looks like crap because it uses Motif, works fairly well on OS X. Otherwise its command-line GDB or printf() :)
PS - if you really _want_ to use Xcode, the only way I could do it was to create a new, empty projet, start to debug it, but then do an 'attach' in the debugging console to the soffice.bin PID. Xcode didn't like that very much, but it worked at least once.
Yesterday I was really able to debug OOo using XCode! It works exactly the way Dan described. You can easily step through the code, set breakpoints, watch variables etc. The experience was not so bad though I didn't test it extensively yet. At least better than using gdb from the console directly I think.
Kind regards, Tino
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