"Bjartur Thorlacius" <[email protected]> writes:

> This could be implemented as a gap between windows in tile(). Just
> offset windows a few pixels more than {wh,ww} + 2*borderpx. Dwm.c is
> probably  more readable than the previous sentence.

You'd also need to construct a border pixmap rather than the current
single-colour border.  I'm not entirely certain how those are tiled, though.

-- 
\  Troels
/\ Henriksen

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