On 10/26/07, Christopher Schultz <[EMAIL PROTECTED]> wrote:
> Nathan,
>
> Nathan Bubna wrote:
> > I have scratched my main personal itches for VelocityTools 2, but
> > there are still some things i was planning to have before we release
> > 2.0, specifically updated docs, updated showcase examples, Tiles2
> > support and complete caching for VelocityViewTag.
>
> Has Struts 2 pretty much obviated the need for VelocityTools -- at least
> the Struts-oriented parts? I haven't used S2, yet, but I'm reviewing a
> book about it and it looks like it supports Velocity right out of the
> box -- i.e. no Veltools required. Any thoughts?

Yeah, no Struts-specific VelocityTools are needed for Struts 2; they
make heavier use of custom directives then i would, but it seems to do
the trick for them.  Of course, many of the non-Struts VelocityTools
we have would still come in handy.

> > Finally, my third question, will you help?  Christopher S.?
>
> Sure. Some of my previous patches have been accepted, so I will continue
> to post them when I can help.

:( sorry.  please feel free to nag myself and the other committers!  i
can't speak for them, but i, at least, respond positively to nagging.
i've appreciated all your help.

> I never did come up with a unit testing
> strategy, and was beaten to the punch :)

no worries.

> > Oh, and if you want to help out with documentation for 2.0, i have
> > actually written quite a bit, but it is all plain text.  I mostly
> > need help either integrating it into the old DVSL doc system or (if
> > you're feeling ambitious) Henning's new Maven-based doc system that
> > Engine is using now.
>
> What about using a Wiki? Or, are those seen as too hard to maintain when
> it comes to conflicting versions, etc.?

Hadn't thought about that.  unfortunately, we're just not set up for
it.  Versioning is definitely a problem, but so is pulling the docs
out to ship with the releases.  Our current wiki, to my knowledge, has
no solutions for either.

Still, i might as well start there.  At least the content i've written
so far would be public and those helping out can easily jump in.

> -chris
>
>
>

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