On Thu, Jun 26 2025 at 09:37:37 AM +02:00:00, Dominik 'Rathann'
Mierzejewski via devel <devel@lists.fedoraproject.org> wrote:
It is not. There are tons of Linux-native games, e.g. from GOG
(gog.com)
that people like myself have purchased and want to play. Many of them
were built as 32-bit x86 only and use an old build of the Unity
Engine.
For example, ABC Murders has the following direct i686 requirements:
Proprietary software with too many host dependencies is a ticking time
bomb. It's going to break eventually no matter what we do, and it's
probably not worth spending too much time to worry about? Notably,
*both* of your examples are already impossible because you can't
install glib2.i686 on an x86_64 system anymore due to
https://bugzilla.redhat.com/show_bug.cgi?id=2258600. This is
theoretically fixable, if somebody wanted to attempt to fix it, but it
indicates that nobody is currently using software that depends on
glib2.i686.
Adobe AIR has an additional challenge besides the glib2.i686
dependency: you say it has a direct requirement on libxml2. If that's
true, then bad news: libxml2 just bumped its ABI version. I guess you
could try creating a libxml2 compat package to keep old proprietary
software working, so it's not an insurmountable challenge, but beware
the CVE burden for libxml2 package is considerable and it will become
much harder to maintain over time, so it's not a good idea to do so.
Michael
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