Dan Williams wrote:


We run a 1200x900 framebuffer.  You also need EXA acceleration memory
and more memory for RandR rotation.  Moving to 24-bit would mean the
loss of an additional 6MB of system memory on top of the existing 4 or 6
we already lose to framebuffer.
Please tell me you at least support YUV hardware scaling using SDL ?

Otherwise the framerates from LiVES in fullscreen mode will be abyssmal - trying to get GDK to resize an image to 1200x900 and then converting from 888 to 565 on a slow CPU will probaly result in about 1 fps (or less...)

Regards,
Gabriel.
http://lives.sourceforge.net

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