Dan Williams wrote:
We run a 1200x900 framebuffer. You also need EXA acceleration memory
and more memory for RandR rotation. Moving to 24-bit would mean the
loss of an additional 6MB of system memory on top of the existing 4 or 6
we already lose to framebuffer.
Please tell me you at least support YUV hardware scaling using SDL ?
Otherwise the framerates from LiVES in fullscreen mode will be abyssmal
- trying to get GDK to resize an image to 1200x900 and then converting
from 888 to 565 on a slow CPU will probaly result in about 1 fps (or
less...)
Regards,
Gabriel.
http://lives.sourceforge.net
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