On Apr 18, 2007, at 22:44 , Noah Kantrowitz wrote: > Bert Freudenberg wrote: >> >> On Apr 18, 2007, at 22:33 , Noah Kantrowitz wrote: >> >>> Andrew Clunis wrote: >>>> Jordan Crouse wrote: >>>>> Please, stop perpetrating this myth. The LX can not scale >>>>> arbitrary >>>>> chunks >>>>> of pixels - it can only upscale and downscale the entire visible >>>>> area. This >>>>> is available to X through some clever RandR tweaking. >>>> >>>>> Jordan >>>> >>>> >>>> Aw, bummer. >>>> >>>> Still, at least more graphic intensive games should be able to >>>> render at >>>> something less than 1200x900 (by making a fullscreen surface in >>>> PyGame/SDL thanks to the RandR tweaking, probably) and still >>>> fill the >>>> panel. >>> >>> This will probably interfere with the frame though. >> >> Actually, no - that's the nice thing about using vector graphics. > > I'm not sure what vector graphics have to do with it. PyGame in > fullscreen mode generally puts itself on top of everything else, which > would mean you can't see the frame.
It thought you worried about the different resolution. PyGame can equally well run in a window, which will happen to cover the whole screen thanks to matchbox. - Bert - _______________________________________________ Devel mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/devel
