Bert Freudenberg wrote: > > On Apr 18, 2007, at 22:44 , Noah Kantrowitz wrote: > >> Bert Freudenberg wrote: >>> >>> On Apr 18, 2007, at 22:33 , Noah Kantrowitz wrote: >>> >>>> Andrew Clunis wrote: >>>>> Jordan Crouse wrote: >>>>>> Please, stop perpetrating this myth. The LX can not scale arbitrary >>>>>> chunks >>>>>> of pixels - it can only upscale and downscale the entire visible >>>>>> area. This >>>>>> is available to X through some clever RandR tweaking. >>>>> >>>>>> Jordan >>>>> >>>>> >>>>> Aw, bummer. >>>>> >>>>> Still, at least more graphic intensive games should be able to >>>>> render at >>>>> something less than 1200x900 (by making a fullscreen surface in >>>>> PyGame/SDL thanks to the RandR tweaking, probably) and still fill the >>>>> panel. >>>> >>>> This will probably interfere with the frame though. >>> >>> Actually, no - that's the nice thing about using vector graphics. >> >> I'm not sure what vector graphics have to do with it. PyGame in >> fullscreen mode generally puts itself on top of everything else, which >> would mean you can't see the frame. > > It thought you worried about the different resolution. > > PyGame can equally well run in a window, which will happen to cover the > whole screen thanks to matchbox.
No, it won't. If you have a 640x480 Pygame (read: SDL) window, it will just be in the top-left corner. I have some code that allows embedding SDL into Hippo, so you can at least center it, but it is still just 640x480. If you change X modes, it will could fill the screen, but then you get back to flicker issues. --Noah
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