* Kyle Marek:

> I'm finding that 32G is not necessarily sufficient for compiling clang
> itself. Similarly I've had a hard time compiling UnrealEngine from
> source. I usually see ld using up to 12G of memory to link each
> artifact. Using -j$(nproc) on a 16 VCPU system amplifies the issue. I
> rely on adding another 32G swap file to complete the job.

Out of curiosity, which ld do you use?  BFD ld, gold, or LLVM's?

Thanks,
Florian
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