Hi friends, I have a game package, dustrac [0], which worked fine when I originally packaged it for Fedora 42. After some changes in the distro, the game is now unplayable: instead of covering the whole window, it renders in a tiny area - when launched in a 1024x800px window, it uses only a 52x36 rectangle in the centre. Also it's upside down.
The game uses Qt as the main framework, but performs its own rendering using OpenGL. I've tried diagnosing this myself and as far as I can see, the GL framebuffers and viewports are set to the expected window size. The game was added to Fedora with version 2.1.1 [1], which uses Qt5. Recently, version 2.2.0 [2] was released, which switched to using Qt6. I was hoping that maybe this'll fix the issue, but it persists. Anyway, if someone knowledgeable is looking for a debugging adventure, help will be appreciated. While the game's still at version 2.1.1 in the repo, you'll find 2.2.0 ready in dist-git rawhide branch. Sincerely, Artur FI [0] https://src.fedoraproject.org/rpms/dustrac [1] https://github.com/juzzlin/DustRacing2D/releases/tag/2.1.1 [2] https://github.com/juzzlin/DustRacing2D/releases/tag/2.2.0 -- _______________________________________________ devel mailing list -- [email protected] To unsubscribe send an email to [email protected] Fedora Code of Conduct: https://docs.fedoraproject.org/en-US/project/code-of-conduct/ List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines List Archives: https://lists.fedoraproject.org/archives/list/[email protected] Do not reply to spam, report it: https://forge.fedoraproject.org/infra/tickets/issues/new
