On Nov 19, 2007 12:31 PM, Gerard J. Cerchio <[EMAIL PROTECTED]> wrote: > Hi, > > I am just beginning to get involved with the OLPC so please forgive me > if this topic is already covered. I am also new to python so my learning > curve is somewhat steep. I am attempting to build a go game activity > starting with the connect_activity. I would like to produce sounds for > various game play events such as victory, loss, atari, etc. I would > also like the sounds the child hears from the OLPC be consistent and > culturally appropriate. I would posit that if all the activities made > consistent "utterances" to the child, the value of the OLPC learning > experience would be enhanced. > > I would like to suggest a way to give a this consistent localized sound > personality to the OLPC through the csound object. > > I propose that there be a simple csound method: > > emote( emotion, intensity ) > > where > > emotion is a string index into a table of localized sounds > intensity is an integer that regulates the degree of the emotion > > Sample emotion strings would be: > > "win" - produces a reward sound appropriate to the locale > "lose" - opposite of win > "yes" - indicate acceptance > "no" - opposite of no > "warn" - indicate more thought may be required > "approval" - encourage > "disapproval" - discourage
Maybe this covers more than just emotions; I have no comment on how to implement this in csound & sugar, but it is a charming idea. SJ _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
