I, too, find this a very nice idea. Not only does it encourage culturally appropriate sounds, but it simply encourages context appropriate sounds in general. Right now there is a lack of audible feedback in a number of the games on the system, and said feedback would really enhance the experience, especially for kids. This would give developers a simple way to accomplish this without having to locate, record, package, and play their own sounds unless they want to, which also saves some space.
Of course, I too lack any technical knowledge in this area, but am interested to see where it leads. - Eben On 11/19/07, Samuel Klein <[EMAIL PROTECTED]> wrote: > On Nov 19, 2007 12:31 PM, Gerard J. Cerchio <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I am just beginning to get involved with the OLPC so please forgive me > > if this topic is already covered. I am also new to python so my learning > > curve is somewhat steep. I am attempting to build a go game activity > > starting with the connect_activity. I would like to produce sounds for > > various game play events such as victory, loss, atari, etc. I would > > also like the sounds the child hears from the OLPC be consistent and > > culturally appropriate. I would posit that if all the activities made > > consistent "utterances" to the child, the value of the OLPC learning > > experience would be enhanced. > > > > I would like to suggest a way to give a this consistent localized sound > > personality to the OLPC through the csound object. > > > > I propose that there be a simple csound method: > > > > emote( emotion, intensity ) > > > > where > > > > emotion is a string index into a table of localized sounds > > intensity is an integer that regulates the degree of the emotion > > > > Sample emotion strings would be: > > > > "win" - produces a reward sound appropriate to the locale > > "lose" - opposite of win > > "yes" - indicate acceptance > > "no" - opposite of no > > "warn" - indicate more thought may be required > > "approval" - encourage > > "disapproval" - discourage > > Maybe this covers more than just emotions; I have no comment on how to > implement this in csound & sugar, but it is a charming idea. > > SJ > _______________________________________________ > Devel mailing list > [email protected] > http://lists.laptop.org/listinfo/devel > _______________________________________________ Devel mailing list [email protected] http://lists.laptop.org/listinfo/devel
