Samuel Klein wrote: > > A serious review of Doom [fast, well-programmed, modularly-skinned, > open source] in line with educational goals would not be wasted -- my > guess is that with some art and music and sound effort, and some AI > tweaks, one could use its engine and most of its levels to produce a > world-class educational game that teaches about 2.5-d motion, careful > control, and with no hint of violence. >
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