On 10/31/2011 04:07 PM, Werner Almesberger wrote:
I also don't know why green still keeps on dominating.

Because it has one more bits of precision than the others (it's RGB565) and because of the iterative nature of the rendering, the rounding errors accumulate.

Talking about features that are difficult to implement because of memory bandwidth/size problems, I think it would make more sense wrt picture quality to increase color depth than to increase resolution.

In fact, I believe a good plan would be to scale up the frame buffer on the fly when rendering (to run screens at their native resolution and keep the HD junkies happy) and double the color depth, e.g. RGB 10/12/10 or 10/10/10.

S.
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