S?bastien Bourdeauducq wrote: > Because it has one more bits of precision than the others (it's > RGB565) and because of the iterative nature of the rendering, the > rounding errors accumulate.
Aah, that explains it then. There are lots of iterations indeed. Thanks ! > Talking about features that are difficult to implement because of > memory bandwidth/size problems, I think it would make more sense wrt > picture quality to increase color depth than to increase resolution. In my opinion, color depth is definitely worth increasing. E.g., if you look at my latest demo video, steps are clearly visible when showing large homogenous surfaces, e.g., at 00:08, 00:14, 00:19, etc. In real life, these quantization artefacts are even more visible than in the video. > In fact, I believe a good plan would be to scale up the frame buffer > on the fly when rendering (to run screens at their native resolution > and keep the HD junkies happy) :-)) - Werner _______________________________________________ http://lists.milkymist.org/listinfo.cgi/devel-milkymist.org IRC: #milkymist@Freenode
