S?bastien Bourdeauducq wrote: > Good. But what about using seconds instead of frames? GIFs and > movies have a defined nominal playing rate.
Hmm, tricky. I think for controlling the reproduction of an image sequence, i.e., the patch-rendering interface, frames are far more useful than time because they give more direct control over what's happening. I'm also not sure if we'll see much real-time reproduction, considering that M1 would either have to pre-decode the whole sequence or the frame rate would have to be slow enough to allow decoding on the fly. Anyway, I have a working version for image sequences without frames in https://github.com/milkymist/flickernoise/tree/imaginarium And here's a little demo, too: https://github.com/milkymist/flickernoise/blob/imaginarium/experimental/N.fnp It's based on the pac man demo I made a while ago for the LV3. The controls work as follows: - the joysticks move pac man (left) and monster (right) - left (1) and rightmost (8) fader alter their sizes - the green buttons swap the character's identity. Green 1 makes pac man a ghost and green 8 causes a similar identity crisis in the ghost. - Green 2 gives the ghost a nasty surprise by turning pac man into the Pleiades cluster. Now on to pseudo-movies ... - Werner _______________________________________________ http://lists.milkymist.org/listinfo.cgi/devel-milkymist.org IRC: #milkymist@Freenode
