S?bastien Bourdeauducq wrote:
> Good. But what about using seconds instead of frames? GIFs and
> movies have a defined nominal playing rate.

Hmm, tricky. I think for controlling the reproduction of an
image sequence, i.e., the patch-rendering interface, frames
are far more useful than time because they give more direct
control over what's happening.

I'm also not sure if we'll see much real-time reproduction,
considering that M1 would either have to pre-decode the whole
sequence or the frame rate would have to be slow enough to
allow decoding on the fly.

Anyway, I have a working version for image sequences without
frames in

https://github.com/milkymist/flickernoise/tree/imaginarium

And here's a little demo, too:

https://github.com/milkymist/flickernoise/blob/imaginarium/experimental/N.fnp

It's based on the pac man demo I made a while ago for the LV3.
The controls work as follows:

- the joysticks move pac man (left) and monster (right)

- left (1) and rightmost (8) fader alter their sizes

- the green buttons swap the character's identity. Green 1
  makes pac man a ghost and green 8 causes a similar identity
  crisis in the ghost.

- Green 2 gives the ghost a nasty surprise by turning pac man
  into the Pleiades cluster.

Now on to pseudo-movies ...

- Werner
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