On 7/28/17, Michal Podhradsky <mpodhrad...@galois.com> wrote:
> Hello,
>
> I have a question about standard output. I have a camkes component than can
> write into text-mode VGA buffer (basically it follows this simple example
> http://wiki.osdev.org/Bare_Bones#Writing_a_kernel_in_C ) but I would like
> to be able to redirect the kernel messages during startup to be printed on
> screen using VGA buffer.
>
> Once another component (either Linux in a VM, or some other camkes app)
> will initialize, it will be able to take control over the screen output
> (and for example show login window etc).
>
> My questions is - is this possible with seL4? And if so, what would it
> entail?
>
> I guess in the minimal version, I would have to provide a different
> implementation of seL4_DebugPutChar, is that correct?
>
> The VGA standard seems to define the buffer to be at 0xB8000, so it should
> be consistent between x86 platforms.
>
>
> Regards
> Michal
>

I'm planning to add an early video console to seL4 for UX/RT, the OS
that I'm writing (it's going to be a pure Unix-like OS with a design
similar to QNX, unlike all other L4-based OSes I'm aware of). It will
be a desktop OS in addition to being an embedded OS, so I don't want
to require people to hook up a serial console to figure out what's
going on if something fails before the root server is loaded (the most
likely failure would be a kernel that requires features not supported
by the processor, which would probably almost never happen with
embedded systems since the entire system image will be specifically
cross-compiled for the correct microarchitecture whereas a desktop OS
has to run on many different machines with different CPU features). My
early console implementation will be an extremely minimal dumb
terminal that will disable itself immediately before the root server
is started and will provide no real API to user space. There will be
no support for hardware text mode and no support for modesetting,
meaning that the bootloader will have to set the mode and pass the
framebuffer address to the kernel in order to use the early video
console. I am also going to add a patch that writes the early kernel
messages (up to when the root server is loaded) to some extra reserved
pages in the bootinfo area so that user-mode code can access the early
boot messages (as is possible on most other OSes).

Unrelated to this I'm also patching seL4 to support a boot process
similar to that of QNX and Minix, where the kernel, root server, and
all other required files for boot are contained within a single boot
filesystem (or archive-like) image, rather than requiring stuff other
than the kernel and root server to be embedded within an ELF section
in the root server. I think a QNX/Minix-style boot process is a
cleaner design, and it doesn't require development tools to be
installed to build system images. The patch will change the kernel to
assume the modules are located in a contiguous area following the
kernel and make the kernel include this area as part of the "root
server executable" region (the image will have two headers, one for
the kernel and root server area and one for everything else). It will
also add support for a variant of Multiboot2 adapted for modules
within a single container image.

_______________________________________________
Devel mailing list
Devel@sel4.systems
https://sel4.systems/lists/listinfo/devel

Reply via email to