The hardware I am dealing with does not support ARGB textures (at least not in 2D level, and I don't want to mess with DRI), but "alpha blended bit blits".

The difference being: While ARGB textures contain an alpha value for each pixel, the "alpha blended bit blits" render with a static alpha value for all of the bitmap data.

Is this hardware capability of any use, be it RENDER or any other XAA function?

Thomas

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Thomas Winischhofer
Vienna/Austria
mailto:[EMAIL PROTECTED]          *** http://www.winischhofer.net

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