Around 0 o'clock on Feb 28, Thomas Winischhofer wrote: > The hardware I am dealing with does not support ARGB textures (at least > not in 2D level, and I don't want to mess with DRI), but "alpha blended > bit blits".
Using the '3D' hardware needn't entail dealing with DRI. The MGA driver does precisely that for Render acceleration. > The difference being: While ARGB textures contain an alpha value for > each pixel, the "alpha blended bit blits" render with a static alpha > value for all of the bitmap data. It might be of some use; applications can specify this operation through Render with a single-pixel tiled 'mask' operand to composite, but it won't speed up text or geometric operations at all. -keith _______________________________________________ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel
