I realize this probably isn't the preferred way to do it in the long
run, but there is a basic XTransparency (might be called XOpacity)
extension in the Xdirectfb cvs tree for setting the opacity level for
windows.  there was even a patch for metacity (or maybe sawfish) posted
on the directfb development list.  But for those that are interested,
it might be a quick fix for the time being, until the "proper" method
is hashed out.

Alex

--- Thomas Winischhofer <[EMAIL PROTECTED]> wrote:
> Alan Hourihane wrote:
> > On Sun, Aug 10, 2003 at 02:27:13PM +1000, Carsten Haitzler wrote:
> > 
> >>Would I be correct in the assumption that the only accelerated path
> for xrender
> >>is the identity transform (1:1 scale)? all other transforms are
> done in
> >>software? (my initial tests here with xfree86 4.3.0 & nvidia's
> latest drivers
> >>(as of about a month ago) seem to indicate as much...) (and yes...
> my drivers
> >>are using acceleration... GL definitely is). ?
> > 
> > 
> > No. About 99% of the drivers don't have any xrender acceleration. I
> think
> > only the mga driver does. Although looking furthur the sis has
> some, but
> > it seems disabled, 
> 
> It's disabled because it doesn't work as Render. SiS hardware only 
> supports one alpha per operation (and not per pixel). I kept the code
> 
> within "#if 0"s for possibly upcoming XAA transparency support.
> 
> Thomas
> 


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