Updated patch.

Changed the multithreading to have the workers sync for the next job. This 
makes the master thread’s code much simpler.

Removed the changes in analyze.c to avoid polluting the patch with unnecessary 
modifications.

Thanks,
François

Attachment: tiles.patch
Description: tiles.patch


On May 15, 2014, at 9:06 AM, Francois Caron <[email protected]> wrote:

> Patch to review for tile-based multithreading.
> 
> Speedup of about 3.5X when using 8 threads and 16 tiles on a 720P sequence. 
> Couldn’t test with latest code as latest assembly cannot build on OS X.
> 
> Thanks,
> François
> 
> <tiles.patch>

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