On Monday wk29 2012 July 16 05:10:25 AM ext Thiago Macieira wrote: > On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sle...@nokia.com wrote: > > I both like and dislike the idea. Like because it resolves all the > > functions and that way save a lot of pain and dislike because it adds a > > lot of symbols, and I'm a little bit uncertain on the usecase. > > > > Because the functions are not a well defined subclass hierarchy (and nor > > can they be), the user will have to make a compile-time decision about > > which version to code against, making the code less flexible at runtime. > > Will this be a problem? > > Let me ask this. How will Qt 5 work under this scenario: > > - QtGui compiled on a regular Linux box, such as current Fedora, Ubuntu, > openSUSE, etc. > - Wayland plugin > > The best Wayland plugin's GL integration is "wayland_egl", which requires: > contains(QT_CONFIG, opengles2) > > Do we conclude that Qt 5 should use EGL & OpenGL ES 2 for everything, > recommend it for everyone, even on desktop systems?
Then you definitely wouldn't get geometry shaders. I haven't been able to figure out how to use them at all yet but I know they are not in the GLES 2 spec. -- MVH, Shawn Rutledge ❖ "ecloud" on IRC _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development