On Monday 16 July 2012 08:09:29 BRM wrote: > > From: Sean Harmer <sean.har...@kdab.com> > > I don't like how even building the wayland QPA plugin means that we limit > > Qt > > > > and the apps built with it to OpenGL ES. I really don't want to get into a > > situation where we can build modern OpenGL apps for the desktop that work > > fine on Windows and Mac but not on Linux just because Qt for Linux has > > the wayland qpa plugin built. > > Quite agreed. > > > Ideas welcome. > > Just $0.02, but perhaps this would be good functionality to provide for > developers for 5.0/5.1, and we instruct distributions not to provide it by > default for the time being.
Sorry I do not understand. What do you mean by "it" in this sentence? > Once the world has caught up a bit, then that > can be changed, but those that are using the functionality, etc can do so > and build/provide their own libs if necessary. > > Yes, it may mean that app developers might have to provide their own install > of the Qt libs ( or distributions provide two version that can be > simultaneously installed - that's up to them) for a while, but why hinder > the progress of Qt apps? Yes I can see there being a need to have two builds of Qt on desktop Linux for a while - until Wayland and OpenGL vendors support full OpenGL. > And, btw, I'm thinking of some of the larger Qt-based applications like > AutoDesk's AutoCAD. (No, I don't work for AutoDesk or work on AutoCAD > itself; I'm just aware that they do use Qt.) Or VLC, or other video > intensive applications. I am also thinking of any application based on top of vtk, openscenegraph etc. (Yes I know OSG can be compiled for ES support but most distro's do not do so). Cheers, Sean _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development