On segunda-feira, 16 de julho de 2012 18.54.17, gunnar.sle...@nokia.com wrote:
> The reason we didn't go for this in the past is that end-user applications
> always link directly against the OpenGL library, so it doesn't matter what
> libraries Qt resolves at runtime. The app will resolve a different set of
> libraries and the application will be screwed.
>
> This needs to be solved on the distribution level. It should ship OpenGL ES
> or OpenGL, or both in the same library if that is what fits.

The Mesa libraries do that, which means for Intel graphics I'm happy.

NVidia users will not be so much.

Also, I remember the Linaro guys had been working on a "wrapper" or "glue"
library that would do that. I didn't follow up on that development after I
joined Intel, though.

--
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center
     Intel Sweden AB - Registration Number: 556189-6027
     Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden

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