On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: > Secondly, I was missing a stereo option for the default QML Viewport > element, and decided to have a look at the implementation in QGLView to > see if I could port that to the QML Viewport element. Luckily this was > quite easy (thanks to Qt3D being well designed) and I have uploaded the > resulting StereoViewport element to a GitHub repository: > > https://github.com/dragly/stereoviewport > > This should compile with Qt5.1.1 and the latest master branch of Qt3D.
Cool. Are you using it with an Oculus Rift, 3D TV or something else? > > Now, I'm wondering if this feature should be a part of the original > Viewport element. Should I contribute this into the main Qt3D > repository? If so, what steps should I take before doing this, apart > from those listed in the Qt Contributing Guidelines? I'm for instance > not sure if I might have introduced some bugs or damaged any features of > the original Viewport element. How should I verify that I haven't done so? I don't know much about that but I'm sure you will get a reply from someone who does. But it sounds like a good feature to have. _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development