Hi I found pretty nice article about shaders optimization in arm GPU drivers
For example Unity3d use it in there shaders compiler http://aras-p.info/blog/2010/09/29/glsl-optimizer/ https://github.com/aras-p/glsl-optimizer https://github.com/stskeeps/glsl-optimizer As it is really easy to add it to Qt OpenGL module. Many people simple don't write really optimised shaders and this can help. Best Regards Michal Lazo
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